/*========================================================================= Program: Visualization Toolkit Module: vtkRendererCollection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkRendererCollection * @brief an ordered list of renderers * * vtkRendererCollection represents and provides methods to manipulate a list * of renderers (i.e., vtkRenderer and subclasses). The list is ordered and * duplicate entries are not prevented. * * @sa * vtkRenderer vtkCollection */ #ifndef vtkRendererCollection_h #define vtkRendererCollection_h #include "vtkCollection.h" #include "vtkRenderer.h" // Needed for static cast #include "vtkRenderingCoreModule.h" // For export macro class VTKRENDERINGCORE_EXPORT vtkRendererCollection : public vtkCollection { public: static vtkRendererCollection* New(); vtkTypeMacro(vtkRendererCollection, vtkCollection); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Add a Renderer to the bottom of the list. */ void AddItem(vtkRenderer* a) { this->vtkCollection::AddItem(a); } /** * Get the next Renderer in the list. * Return NULL when at the end of the list. */ vtkRenderer* GetNextItem() { return static_cast(this->GetNextItemAsObject()); } /** * Forward the Render() method to each renderer in the list. */ void Render(); /** * Get the first Renderer in the list. * Return NULL when at the end of the list. */ vtkRenderer* GetFirstRenderer(); /** * Reentrant safe way to get an object in a collection. Just pass the * same cookie back and forth. */ vtkRenderer* GetNextRenderer(vtkCollectionSimpleIterator& cookie) { return static_cast(this->GetNextItemAsObject(cookie)); } protected: vtkRendererCollection() {} ~vtkRendererCollection() override {} private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); } vtkRendererCollection(const vtkRendererCollection&) = delete; void operator=(const vtkRendererCollection&) = delete; }; #endif