/*========================================================================= Program: Visualization Toolkit Module: vtkRenderLargeImage.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkRenderLargeImage * @brief Use tiling to generate a large rendering * * vtkRenderLargeImage provides methods needed to read a region from a file. */ #ifndef vtkRenderLargeImage_h #define vtkRenderLargeImage_h #include "vtkAlgorithm.h" #include "vtkFiltersHybridModule.h" // For export macro #include "vtkImageData.h" // makes things a bit easier class vtkRenderer; class vtkActor2DCollection; class vtkCollection; class vtkRenderLargeImage2DHelperClass; class VTKFILTERSHYBRID_EXPORT vtkRenderLargeImage : public vtkAlgorithm { public: static vtkRenderLargeImage* New(); vtkTypeMacro(vtkRenderLargeImage, vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * The magnification of the current render window */ vtkSetMacro(Magnification, int); vtkGetMacro(Magnification, int); //@} /** * Indicates what renderer to get the pixel data from. */ virtual void SetInput(vtkRenderer*); //@{ /** * Returns which renderer is being used as the source for the pixel data. */ vtkGetObjectMacro(Input, vtkRenderer); //@} /** * Get the output data object for a port on this algorithm. */ vtkImageData* GetOutput(); /** * see vtkAlgorithm for details */ vtkTypeBool ProcessRequest( vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; protected: vtkRenderLargeImage(); ~vtkRenderLargeImage() override; int Magnification; vtkRenderer* Input; void RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*); void RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*); // see algorithm for more info int FillOutputPortInformation(int port, vtkInformation* info) override; // Adjust the coordinates of all 2D actors to fit new window size void Rescale2DActors(); // Shift each actor according to the tile we are rendering void Shift2DActors(int x, int y); // put them all back to their previous state when finished. void Restore2DActors(); // 2D Actors need to be rescaled and shifted about for each tile // use this helper class to make life easier. vtkRenderLargeImage2DHelperClass* StoredData; private: vtkRenderLargeImage(const vtkRenderLargeImage&) = delete; void operator=(const vtkRenderLargeImage&) = delete; }; #endif