/*========================================================================= Program: Visualization Toolkit Module: vtkRecursiveDividingCubes.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkRecursiveDividingCubes * @brief create points laying on isosurface (using recursive approach) * * vtkRecursiveDividingCubes is a filter that generates points laying on a * surface of constant scalar value (i.e., an isosurface). Dense point * clouds (i.e., at screen resolution) will appear as a surface. Less dense * clouds can be used as a source to generate streamlines or to generate * "transparent" surfaces. * * This implementation differs from vtkDividingCubes in that it uses a * recursive procedure. In many cases this can result in generating * more points than the procedural implementation of vtkDividingCubes. This is * because the recursive procedure divides voxels by multiples of powers of * two. This can over-constrain subdivision. One of the advantages of the * recursive technique is that the recursion is terminated earlier, which in * some cases can be more efficient. * * @sa * vtkDividingCubes vtkContourFilter vtkMarchingCubes */ #ifndef vtkRecursiveDividingCubes_h #define vtkRecursiveDividingCubes_h #include "vtkFiltersGeneralModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class vtkVoxel; class VTKFILTERSGENERAL_EXPORT vtkRecursiveDividingCubes : public vtkPolyDataAlgorithm { public: static vtkRecursiveDividingCubes* New(); vtkTypeMacro(vtkRecursiveDividingCubes, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Set isosurface value. */ vtkSetMacro(Value, double); vtkGetMacro(Value, double); //@} //@{ /** * Specify sub-voxel size at which to generate point. */ vtkSetClampMacro(Distance, double, 1.0e-06, VTK_DOUBLE_MAX); vtkGetMacro(Distance, double); //@} //@{ /** * Every "Increment" point is added to the list of points. This parameter, if * set to a large value, can be used to limit the number of points while * retaining good accuracy. */ vtkSetClampMacro(Increment, int, 1, VTK_INT_MAX); vtkGetMacro(Increment, int); //@} protected: vtkRecursiveDividingCubes(); ~vtkRecursiveDividingCubes() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; void SubDivide(double origin[3], double h[3], double values[8]); double Value; double Distance; int Increment; // working variable int Count; // to replace a static vtkVoxel* Voxel; private: vtkRecursiveDividingCubes(const vtkRecursiveDividingCubes&) = delete; void operator=(const vtkRecursiveDividingCubes&) = delete; }; #endif