/*========================================================================= Program: Visualization Toolkit Module: vtkQuadraticLinearQuad.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkQuadraticLinearQuad * @brief cell represents a quadratic-linear, 6-node isoparametric quad * * vtkQuadraticQuad is a concrete implementation of vtkNonLinearCell to * represent a two-dimensional, 6-node isoparametric quadratic-linear quadrilateral * element. The interpolation is the standard finite element, quadratic-linear * isoparametric shape function. The cell includes a mid-edge node for two * of the four edges. The ordering of the six points defining * the cell are point ids (0-3,4-5) where ids 0-3 define the four corner * vertices of the quad; ids 4-7 define the midedge nodes (0,1) and (2,3) . * * @sa * vtkQuadraticEdge vtkQuadraticTriangle vtkQuadraticTetra vtkQuadraticQuad * vtkQuadraticHexahedron vtkQuadraticWedge vtkQuadraticPyramid * * @par Thanks: * Thanks to Soeren Gebbert who developed this class and * integrated it into VTK 5.0. */ #ifndef vtkQuadraticLinearQuad_h #define vtkQuadraticLinearQuad_h #include "vtkCommonDataModelModule.h" // For export macro #include "vtkNonLinearCell.h" class vtkQuadraticEdge; class vtkLine; class vtkQuad; class vtkDoubleArray; class VTKCOMMONDATAMODEL_EXPORT vtkQuadraticLinearQuad : public vtkNonLinearCell { public: static vtkQuadraticLinearQuad* New(); vtkTypeMacro(vtkQuadraticLinearQuad, vtkNonLinearCell); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Implement the vtkCell API. See the vtkCell API for descriptions * of these methods. */ int GetCellType() override { return VTK_QUADRATIC_LINEAR_QUAD; } int GetCellDimension() override { return 2; } int GetNumberOfEdges() override { return 4; } int GetNumberOfFaces() override { return 0; } vtkCell* GetEdge(int) override; vtkCell* GetFace(int) override { return nullptr; } //@} int CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) override; void Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) override; int EvaluatePosition(const double x[3], double* closestPoint, int& subId, double pcoords[3], double& dist2, double* weights) override; void EvaluateLocation(int& subId, const double pcoords[3], double x[3], double* weights) override; int Triangulate(int index, vtkIdList* ptIds, vtkPoints* pts) override; void Derivatives( int subId, const double pcoords[3], const double* values, int dim, double* derivs) override; double* GetParametricCoords() override; /** * Clip this quadratic linear quad using scalar value provided. Like * contouring, except that it cuts the quad to produce linear triangles. */ void Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut) override; /** * Line-edge intersection. Intersection has to occur within [0,1] parametric * coordinates and with specified tolerance. */ int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3], double pcoords[3], int& subId) override; /** * Return the center of the pyramid in parametric coordinates. */ int GetParametricCenter(double pcoords[3]) override; static void InterpolationFunctions(const double pcoords[3], double weights[6]); static void InterpolationDerivs(const double pcoords[3], double derivs[12]); //@{ /** * Compute the interpolation functions/derivatives * (aka shape functions/derivatives) */ void InterpolateFunctions(const double pcoords[3], double weights[6]) override { vtkQuadraticLinearQuad::InterpolationFunctions(pcoords, weights); } void InterpolateDerivs(const double pcoords[3], double derivs[12]) override { vtkQuadraticLinearQuad::InterpolationDerivs(pcoords, derivs); } //@} /** * Return the ids of the vertices defining edge (`edgeId`). * Ids are related to the cell, not to the dataset. * * @note The return type changed. It used to be int*, it is now const vtkIdType*. * This is so ids are unified between vtkCell and vtkPoints. * * @note The return type changed. It used to be int*, it is now const vtkIdType*. * This is so ids are unified between vtkCell and vtkPoints. */ static int* GetEdgeArray(vtkIdType edgeId); protected: vtkQuadraticLinearQuad(); ~vtkQuadraticLinearQuad() override; vtkQuadraticEdge* Edge; vtkLine* LinEdge; vtkQuad* Quad; vtkDoubleArray* Scalars; private: vtkQuadraticLinearQuad(const vtkQuadraticLinearQuad&) = delete; void operator=(const vtkQuadraticLinearQuad&) = delete; }; //---------------------------------------------------------------------------- inline int vtkQuadraticLinearQuad::GetParametricCenter(double pcoords[3]) { pcoords[0] = pcoords[1] = 0.5; pcoords[2] = 0.; return 0; } #endif