/*========================================================================= Program: Visualization Toolkit Module: vtkProjectedTetrahedraMapper.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * Copyright 2003 Sandia Corporation. * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive * license for use of this work by or on behalf of the * U.S. Government. Redistribution and use in source and binary forms, with * or without modification, are permitted provided that this Notice and any * statement of authorship are reproduced on all copies. */ /** * @class vtkProjectedTetrahedraMapper * @brief Unstructured grid volume renderer. * * * vtkProjectedTetrahedraMapper is an implementation of the classic * Projected Tetrahedra algorithm presented by Shirley and Tuchman in "A * Polygonal Approximation to Direct Scalar Volume Rendering" in Computer * Graphics, December 1990. * * @bug * This mapper relies highly on the implementation of the OpenGL pipeline. * A typical hardware driver has lots of options and some settings can * cause this mapper to produce artifacts. * */ #ifndef vtkProjectedTetrahedraMapper_h #define vtkProjectedTetrahedraMapper_h #include "vtkRenderingVolumeModule.h" // For export macro #include "vtkUnstructuredGridVolumeMapper.h" class vtkFloatArray; class vtkPoints; class vtkUnsignedCharArray; class vtkVisibilitySort; class vtkVolumeProperty; class vtkRenderWindow; class VTKRENDERINGVOLUME_EXPORT vtkProjectedTetrahedraMapper : public vtkUnstructuredGridVolumeMapper { public: vtkTypeMacro(vtkProjectedTetrahedraMapper, vtkUnstructuredGridVolumeMapper); static vtkProjectedTetrahedraMapper* New(); void PrintSelf(ostream& os, vtkIndent indent) override; virtual void SetVisibilitySort(vtkVisibilitySort* sort); vtkGetObjectMacro(VisibilitySort, vtkVisibilitySort); static void MapScalarsToColors( vtkDataArray* colors, vtkVolumeProperty* property, vtkDataArray* scalars); static void TransformPoints(vtkPoints* inPoints, const float projection_mat[16], const float modelview_mat[16], vtkFloatArray* outPoints); /** * Return true if the rendering context provides * the nececessary functionality to use this class. */ virtual bool IsSupported(vtkRenderWindow*) { return false; } protected: vtkProjectedTetrahedraMapper(); ~vtkProjectedTetrahedraMapper() override; vtkVisibilitySort* VisibilitySort; /** * The visibility sort will probably make a reference loop by holding a * reference to the input. */ void ReportReferences(vtkGarbageCollector* collector) override; private: vtkProjectedTetrahedraMapper(const vtkProjectedTetrahedraMapper&) = delete; void operator=(const vtkProjectedTetrahedraMapper&) = delete; }; #endif