/*========================================================================= Program: Visualization Toolkit Module: vtkPolyDataSilhouette.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPolyDataSilhouette * @brief sort polydata along camera view direction * * * vtkPolyDataSilhouette extracts a subset of a polygonal mesh edges to * generate an outline (silhouette) of the corresponding 3D object. In * addition, this filter can also extracts sharp edges (aka feature angles). * In order to use this filter you must specify the a point of view (origin) or * a direction (vector). given this direction or origin, a silhouette is * generated wherever the surface's normal is orthogonal to the view direction. * * @warning * when the active camera is used, almost everything is recomputed for each * frame, keep this in mind when dealing with extremely large surface data * sets. * * @par Thanks: * Contribution by Thierry Carrard
* CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France
* BP12, F-91297 Arpajon, France.
*/ #ifndef vtkPolyDataSilhouette_h #define vtkPolyDataSilhouette_h #include "vtkFiltersHybridModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class vtkCamera; class vtkProp3D; class vtkTransform; class vtkPolyDataEdges; class VTKFILTERSHYBRID_EXPORT vtkPolyDataSilhouette : public vtkPolyDataAlgorithm { public: /** * Instantiate object. */ static vtkPolyDataSilhouette* New(); vtkTypeMacro(vtkPolyDataSilhouette, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Enables or Disables generation of silhouette edges along sharp edges */ vtkSetMacro(EnableFeatureAngle, int); vtkGetMacro(EnableFeatureAngle, int); //@} //@{ /** * Sets/Gets minimal angle for sharp edges detection. Default is 60 */ vtkSetMacro(FeatureAngle, double); vtkGetMacro(FeatureAngle, double); //@} //@{ /** * Enables or Disables generation of border edges. Note: borders exist only * in case of non closed surface */ vtkSetMacro(BorderEdges, vtkTypeBool); vtkGetMacro(BorderEdges, vtkTypeBool); vtkBooleanMacro(BorderEdges, vtkTypeBool); //@} //@{ /** * Enables or Disables piece invariance. This is useful when dealing with * multi-block data sets. Note: requires one level of ghost cells */ vtkSetMacro(PieceInvariant, vtkTypeBool); vtkGetMacro(PieceInvariant, vtkTypeBool); vtkBooleanMacro(PieceInvariant, vtkTypeBool); //@} enum Directions { VTK_DIRECTION_SPECIFIED_VECTOR = 0, VTK_DIRECTION_SPECIFIED_ORIGIN = 1, VTK_DIRECTION_CAMERA_ORIGIN = 2, VTK_DIRECTION_CAMERA_VECTOR = 3 }; //@{ /** * Specify how view direction is computed. By default, the * camera origin (eye) is used. */ vtkSetMacro(Direction, int); vtkGetMacro(Direction, int); void SetDirectionToSpecifiedVector() { this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR); } void SetDirectionToSpecifiedOrigin() { this->SetDirection(VTK_DIRECTION_SPECIFIED_ORIGIN); } void SetDirectionToCameraVector() { this->SetDirection(VTK_DIRECTION_CAMERA_VECTOR); } void SetDirectionToCameraOrigin() { this->SetDirection(VTK_DIRECTION_CAMERA_ORIGIN); } //@} //@{ /** * Specify a camera that is used to define the view direction. This ivar * only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or * VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. */ virtual void SetCamera(vtkCamera VTK_WRAP_EXTERN*); vtkGetObjectMacro(Camera, vtkCamera VTK_WRAP_EXTERN); //@} //@{ /** * Specify a transformation matrix (via the vtkProp3D::GetMatrix() method) * that is used to include the effects of transformation. This ivar only has * effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or * VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the * vtkProp3D is optional. */ void SetProp3D(vtkProp3D VTK_WRAP_EXTERN*); vtkProp3D VTK_WRAP_EXTERN* GetProp3D(); //@} //@{ /** * Set/Get the sort direction. This ivar only has effect if the sort * direction is set to SetDirectionToSpecifiedVector(). The edge detection * occurs in the direction of the vector. */ vtkSetVector3Macro(Vector, double); vtkGetVectorMacro(Vector, double, 3); //@} //@{ /** * Set/Get the sort origin. This ivar only has effect if the sort direction * is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in * the direction of the origin to each edge's center. */ vtkSetVector3Macro(Origin, double); vtkGetVectorMacro(Origin, double, 3); //@} /** * Return MTime also considering the dependent objects: the camera * and/or the prop3D. */ vtkMTimeType GetMTime() override; protected: vtkPolyDataSilhouette(); ~vtkPolyDataSilhouette() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; void ComputeProjectionVector(double vector[3], double origin[3]); int Direction; vtkCamera* Camera; vtkProp3D* Prop3D; vtkTransform* Transform; double Vector[3]; double Origin[3]; int EnableFeatureAngle; double FeatureAngle; vtkTypeBool BorderEdges; vtkTypeBool PieceInvariant; vtkPolyDataEdges* PreComp; // precomputed data for a given point of view private: vtkPolyDataSilhouette(const vtkPolyDataSilhouette&) = delete; void operator=(const vtkPolyDataSilhouette&) = delete; }; #endif