/*========================================================================= Program: Visualization Toolkit Module: vtkPolyDataMapper.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPolyDataMapper * @brief map vtkPolyData to graphics primitives * * vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData) * to graphics primitives. vtkPolyDataMapper serves as a superclass for * device-specific poly data mappers, that actually do the mapping to the * rendering/graphics hardware/software. */ #ifndef vtkPolyDataMapper_h #define vtkPolyDataMapper_h #include "vtkMapper.h" #include "vtkRenderingCoreModule.h" // For export macro //#include "vtkTexture.h" // used to include texture unit enum. class vtkPolyData; class vtkRenderer; class vtkRenderWindow; class VTKRENDERINGCORE_EXPORT vtkPolyDataMapper : public vtkMapper { public: static vtkPolyDataMapper* New(); vtkTypeMacro(vtkPolyDataMapper, vtkMapper); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Implemented by sub classes. Actual rendering is done here. */ virtual void RenderPiece(vtkRenderer*, vtkActor*){}; /** * This calls RenderPiece (in a for loop if streaming is necessary). */ void Render(vtkRenderer* ren, vtkActor* act) override; //@{ /** * Specify the input data to map. */ void SetInputData(vtkPolyData* in); vtkPolyData* GetInput(); //@} //@{ /** * Bring this algorithm's outputs up-to-date. */ void Update(int port) override; void Update() override; vtkTypeBool Update(int port, vtkInformationVector* requests) override; vtkTypeBool Update(vtkInformation* requests) override; //@} //@{ /** * If you want only a part of the data, specify by setting the piece. */ vtkSetMacro(Piece, int); vtkGetMacro(Piece, int); vtkSetMacro(NumberOfPieces, int); vtkGetMacro(NumberOfPieces, int); vtkSetMacro(NumberOfSubPieces, int); vtkGetMacro(NumberOfSubPieces, int); //@} //@{ /** * Set the number of ghost cells to return. */ vtkSetMacro(GhostLevel, int); vtkGetMacro(GhostLevel, int); //@} //@{ /** * Accessors / Mutators for handling seams on wrapping surfaces. Letters U and V stand for * texture coordinates (u,v). * * @note Implementation taken from the work of Marco Tarini: * Cylindrical and Toroidal Parameterizations Without Vertex Seams * Journal of Graphics Tools, 2012, number 3, volume 16, pages 144-150. */ vtkSetMacro(SeamlessU, bool); vtkGetMacro(SeamlessU, bool); vtkBooleanMacro(SeamlessU, bool); vtkSetMacro(SeamlessV, bool); vtkGetMacro(SeamlessV, bool); vtkBooleanMacro(SeamlessV, bool); //@} /** * Return bounding box (array of six doubles) of data expressed as * (xmin,xmax, ymin,ymax, zmin,zmax). */ double* GetBounds() VTK_SIZEHINT(6) override; void GetBounds(double bounds[6]) override { this->Superclass::GetBounds(bounds); } /** * Make a shallow copy of this mapper. */ void ShallowCopy(vtkAbstractMapper* m) override; /** * Select a data array from the point/cell data * and map it to a generic vertex attribute. * vertexAttributeName is the name of the vertex attribute. * dataArrayName is the name of the data array. * fieldAssociation indicates when the data array is a point data array or * cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or * (vtkDataObject::FIELD_ASSOCIATION_CELLS). * componentno indicates which component from the data array must be passed as * the attribute. If -1, then all components are passed. * Currently only point data is supported. */ virtual void MapDataArrayToVertexAttribute(const char* vertexAttributeName, const char* dataArrayName, int fieldAssociation, int componentno = -1); // Specify a data array to use as the texture coordinate // for a named texture. See vtkProperty.h for how to // name textures. virtual void MapDataArrayToMultiTextureAttribute( const char* textureName, const char* dataArrayName, int fieldAssociation, int componentno = -1); /** * Remove a vertex attribute mapping. */ virtual void RemoveVertexAttributeMapping(const char* vertexAttributeName); /** * Remove all vertex attributes. */ virtual void RemoveAllVertexAttributeMappings(); /** * see vtkAlgorithm for details */ vtkTypeBool ProcessRequest( vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; protected: vtkPolyDataMapper(); ~vtkPolyDataMapper() override {} /** * Called in GetBounds(). When this method is called, the consider the input * to be updated depending on whether this->Static is set or not. This method * simply obtains the bounds from the data-object and returns it. */ virtual void ComputeBounds(); int Piece; int NumberOfPieces; int NumberOfSubPieces; int GhostLevel; bool SeamlessU, SeamlessV; int FillInputPortInformation(int, vtkInformation*) override; private: vtkPolyDataMapper(const vtkPolyDataMapper&) = delete; void operator=(const vtkPolyDataMapper&) = delete; }; #endif