/*========================================================================= Program: Visualization Toolkit Module: vtkPoints2D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPoints2D * @brief represent and manipulate 2D points * * vtkPoints2D represents 2D points. The data model for vtkPoints2D is an * array of vx-vy doublets accessible by (point or cell) id. */ #ifndef vtkPoints2D_h #define vtkPoints2D_h #include "vtkCommonCoreModule.h" // For export macro #include "vtkObject.h" #include "vtkDataArray.h" // Needed for inline methods class vtkIdList; class VTKCOMMONCORE_EXPORT vtkPoints2D : public vtkObject { public: static vtkPoints2D* New(int dataType); static vtkPoints2D* New(); vtkTypeMacro(vtkPoints2D, vtkObject); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Allocate initial memory size. ext is no longer used. */ virtual vtkTypeBool Allocate(vtkIdType sz, vtkIdType ext = 1000); /** * Return object to instantiated state. */ virtual void Initialize(); /** * Set/Get the underlying data array. This function must be implemented * in a concrete subclass to check for consistency. (The tuple size must * match the type of data. For example, 3-tuple data array can be assigned to * a vector, normal, or points object, but not a tensor object, which has a * tuple dimension of 9. Scalars, on the other hand, can have tuple dimension * from 1-4, depending on the type of scalar.) */ virtual void SetData(vtkDataArray*); vtkDataArray* GetData() { return this->Data; } /** * Return the underlying data type. An integer indicating data type is * returned as specified in vtkSetGet.h. */ virtual int GetDataType() const; /** * Specify the underlying data type of the object. */ virtual void SetDataType(int dataType); void SetDataTypeToBit() { this->SetDataType(VTK_BIT); } void SetDataTypeToChar() { this->SetDataType(VTK_CHAR); } void SetDataTypeToUnsignedChar() { this->SetDataType(VTK_UNSIGNED_CHAR); } void SetDataTypeToShort() { this->SetDataType(VTK_SHORT); } void SetDataTypeToUnsignedShort() { this->SetDataType(VTK_UNSIGNED_SHORT); } void SetDataTypeToInt() { this->SetDataType(VTK_INT); } void SetDataTypeToUnsignedInt() { this->SetDataType(VTK_UNSIGNED_INT); } void SetDataTypeToLong() { this->SetDataType(VTK_LONG); } void SetDataTypeToUnsignedLong() { this->SetDataType(VTK_UNSIGNED_LONG); } void SetDataTypeToFloat() { this->SetDataType(VTK_FLOAT); } void SetDataTypeToDouble() { this->SetDataType(VTK_DOUBLE); } /** * Return a void pointer. For image pipeline interface and other * special pointer manipulation. */ void* GetVoidPointer(const int id) { return this->Data->GetVoidPointer(id); } /** * Reclaim any extra memory. */ virtual void Squeeze() { this->Data->Squeeze(); } /** * Make object look empty but do not delete memory. */ virtual void Reset(); //@{ /** * Different ways to copy data. Shallow copy does reference count (i.e., * assigns pointers and updates reference count); deep copy runs through * entire data array assigning values. */ virtual void DeepCopy(vtkPoints2D* ad); virtual void ShallowCopy(vtkPoints2D* ad); //@} /** * Return the memory in kibibytes (1024 bytes) consumed by this attribute data. * Used to support streaming and reading/writing data. The value * returned is guaranteed to be greater than or equal to the * memory required to actually represent the data represented * by this object. The information returned is valid only after * the pipeline has been updated. */ unsigned long GetActualMemorySize(); /** * Return number of points in array. */ vtkIdType GetNumberOfPoints() { return this->Data->GetNumberOfTuples(); } /** * Return a pointer to a double point x[2] for a specific id. * WARNING: Just don't use this error-prone method, the returned pointer * and its values are only valid as long as another method invocation is not * performed. Prefer GetPoint() with the return value in argument. */ double* GetPoint(vtkIdType id) VTK_SIZEHINT(2) { return this->Data->GetTuple(id); } /** * Copy point components into user provided array v[2] for specified id. */ void GetPoint(vtkIdType id, double x[2]) { this->Data->GetTuple(id, x); } /** * Insert point into object. No range checking performed (fast!). * Make sure you use SetNumberOfPoints() to allocate memory prior * to using SetPoint(). */ void SetPoint(vtkIdType id, const float x[2]) { this->Data->SetTuple(id, x); } void SetPoint(vtkIdType id, const double x[2]) { this->Data->SetTuple(id, x); } void SetPoint(vtkIdType id, double x, double y); /** * Insert point into object. Range checking performed and memory * allocated as necessary. */ void InsertPoint(vtkIdType id, const float x[2]) { this->Data->InsertTuple(id, x); } void InsertPoint(vtkIdType id, const double x[2]) { this->Data->InsertTuple(id, x); } void InsertPoint(vtkIdType id, double x, double y); /** * Insert point into next available slot. Returns id of slot. */ vtkIdType InsertNextPoint(const float x[2]) { return this->Data->InsertNextTuple(x); } vtkIdType InsertNextPoint(const double x[2]) { return this->Data->InsertNextTuple(x); } vtkIdType InsertNextPoint(double x, double y); /** * Remove point described by its id */ void RemovePoint(vtkIdType id) { this->Data->RemoveTuple(id); } /** * Specify the number of points for this object to hold. Does an * allocation as well as setting the MaxId ivar. Used in conjunction with * SetPoint() method for fast insertion. */ void SetNumberOfPoints(vtkIdType numPoints); /** * Resize the internal array while conserving the data. Returns 1 if * resizing succeeded and 0 otherwise. */ vtkTypeBool Resize(vtkIdType numPoints); /** * Given a list of pt ids, return an array of points. */ void GetPoints(vtkIdList* ptId, vtkPoints2D* fp); /** * Determine (xmin,xmax, ymin,ymax) bounds of points. */ virtual void ComputeBounds(); /** * Return the bounds of the points. */ double* GetBounds() VTK_SIZEHINT(4); /** * Return the bounds of the points. */ void GetBounds(double bounds[4]); protected: vtkPoints2D(int dataType = VTK_FLOAT); ~vtkPoints2D() override; double Bounds[4]; vtkTimeStamp ComputeTime; // Time at which bounds computed vtkDataArray* Data; // Array which represents data private: vtkPoints2D(const vtkPoints2D&) = delete; void operator=(const vtkPoints2D&) = delete; }; inline void vtkPoints2D::Reset() { this->Data->Reset(); this->Modified(); } inline void vtkPoints2D::SetNumberOfPoints(vtkIdType numPoints) { this->Data->SetNumberOfComponents(2); this->Data->SetNumberOfTuples(numPoints); this->Modified(); } inline vtkTypeBool vtkPoints2D::Resize(vtkIdType numPoints) { this->Data->SetNumberOfComponents(2); this->Modified(); return this->Data->Resize(numPoints); } inline void vtkPoints2D::SetPoint(vtkIdType id, double x, double y) { double p[2] = { x, y }; this->Data->SetTuple(id, p); } inline void vtkPoints2D::InsertPoint(vtkIdType id, double x, double y) { double p[2] = { x, y }; this->Data->InsertTuple(id, p); } inline vtkIdType vtkPoints2D::InsertNextPoint(double x, double y) { double p[2] = { x, y }; return this->Data->InsertNextTuple(p); } #endif