/*========================================================================= Program: Visualization Toolkit Module: vtkPointSource.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPointSource * @brief create a random cloud of points * * vtkPointSource is a source object that creates a user-specified number * of points within a specified radius about a specified center point. * By default location of the points is random within the sphere. It is * also possible to generate random points only on the surface of the * sphere. The output PolyData has the specified number of points and * 1 cell - a vtkPolyVertex containing all of the points. */ #ifndef vtkPointSource_h #define vtkPointSource_h #include "vtkFiltersSourcesModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #define VTK_POINT_UNIFORM 1 #define VTK_POINT_SHELL 0 class vtkRandomSequence; class VTKFILTERSSOURCES_EXPORT vtkPointSource : public vtkPolyDataAlgorithm { public: static vtkPointSource* New(); vtkTypeMacro(vtkPointSource, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Set the number of points to generate. */ vtkSetClampMacro(NumberOfPoints, vtkIdType, 1, VTK_ID_MAX); vtkGetMacro(NumberOfPoints, vtkIdType); //@} //@{ /** * Set the center of the point cloud. */ vtkSetVector3Macro(Center, double); vtkGetVectorMacro(Center, double, 3); //@} //@{ /** * Set the radius of the point cloud. If you are * generating a Gaussian distribution, then this is * the standard deviation for each of x, y, and z. */ vtkSetClampMacro(Radius, double, 0.0, VTK_DOUBLE_MAX); vtkGetMacro(Radius, double); //@} //@{ /** * Specify the distribution to use. The default is a * uniform distribution. The shell distribution produces * random points on the surface of the sphere, none in the interior. */ vtkSetMacro(Distribution, int); void SetDistributionToUniform() { this->SetDistribution(VTK_POINT_UNIFORM); } void SetDistributionToShell() { this->SetDistribution(VTK_POINT_SHELL); } vtkGetMacro(Distribution, int); //@} //@{ /** * Set/get the desired precision for the output points. * vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point. * vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point. */ vtkSetMacro(OutputPointsPrecision, int); vtkGetMacro(OutputPointsPrecision, int); //@} //@{ /** * Set/Get a random sequence generator. * By default, the generator in vtkMath is used to maintain backwards * compatibility. */ virtual void SetRandomSequence(vtkRandomSequence* randomSequence); vtkGetObjectMacro(RandomSequence, vtkRandomSequence); //@} protected: vtkPointSource(vtkIdType numPts = 10); ~vtkPointSource() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; double Random(); vtkIdType NumberOfPoints; double Center[3]; double Radius; int Distribution; int OutputPointsPrecision; vtkRandomSequence* RandomSequence; private: vtkPointSource(const vtkPointSource&) = delete; void operator=(const vtkPointSource&) = delete; }; #endif