/*========================================================================= Program: Visualization Toolkit Module: vtkPointSetAlgorithm.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPointSetAlgorithm * @brief Superclass for algorithms that produce output of the same type as input * * vtkPointSetAlgorithm is a convenience class to make writing algorithms * easier. It is also designed to help transition old algorithms to the new * pipeline architecture. There are some assumptions and defaults made by this * class you should be aware of. This class defaults such that your filter * will have one input port and one output port. If that is not the case * simply change it with SetNumberOfInputPorts etc. See this classes * constructor for the default. This class also provides a FillInputPortInfo * method that by default says that all inputs will be PointSet. If that * isn't the case then please override this method in your subclass. * You should implement the subclass's algorithm into * RequestData( request, inputVec, outputVec). */ #ifndef vtkPointSetAlgorithm_h #define vtkPointSetAlgorithm_h #include "vtkAlgorithm.h" #include "vtkCommonExecutionModelModule.h" // For export macro class vtkPointSet; class vtkPolyData; class vtkStructuredGrid; class vtkUnstructuredGrid; class VTKCOMMONEXECUTIONMODEL_EXPORT vtkPointSetAlgorithm : public vtkAlgorithm { public: static vtkPointSetAlgorithm* New(); vtkTypeMacro(vtkPointSetAlgorithm, vtkAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Get the output data object for a port on this algorithm. */ vtkPointSet* GetOutput(); vtkPointSet* GetOutput(int); //@} /** * Get the output as vtkPolyData. */ vtkPolyData* GetPolyDataOutput(); /** * Get the output as vtkStructuredGrid. */ vtkStructuredGrid* GetStructuredGridOutput(); /** * Get the output as vtkUnstructuredGrid. */ vtkUnstructuredGrid* GetUnstructuredGridOutput(); //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use SetInputConnection() to * setup a pipeline connection. */ void SetInputData(vtkDataObject*); void SetInputData(int, vtkDataObject*); void SetInputData(vtkPointSet*); void SetInputData(int, vtkPointSet*); //@} //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use AddInputConnection() to * setup a pipeline connection. */ void AddInputData(vtkDataObject*); void AddInputData(vtkPointSet*); void AddInputData(int, vtkPointSet*); void AddInputData(int, vtkDataObject*); //@} // this method is not recommended for use, but lots of old style filters // use it vtkDataObject* GetInput(); /** * see vtkAlgorithm for details */ vtkTypeBool ProcessRequest(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector) override; protected: vtkPointSetAlgorithm(); ~vtkPointSetAlgorithm() override {} /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestDataObject(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); /** * This is called by the superclass. * This is the method you should override. */ virtual int ExecuteInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) { return 1; } /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) { return 1; } //@{ /** * This is called by the superclass. * This is the method you should override. */ virtual int ComputeInputUpdateExtent( vtkInformation*, vtkInformationVector**, vtkInformationVector*) { return 1; } //@} // see algorithm for more info int FillOutputPortInformation(int port, vtkInformation* info) override; int FillInputPortInformation(int port, vtkInformation* info) override; private: vtkPointSetAlgorithm(const vtkPointSetAlgorithm&) = delete; void operator=(const vtkPointSetAlgorithm&) = delete; }; #endif