/*========================================================================= Program: Visualization Toolkit Module: vtkPointFillPass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPointFillPass * @brief Implement a post-processing fillpass * * * This pass is designed to fill in rendering of sparse point sets/coulds * The delegate is used once and is usually set to a vtkCameraPass or * to a post-processing pass. * * @sa * vtkRenderPass */ #ifndef vtkPointFillPass_h #define vtkPointFillPass_h #include "vtkDepthImageProcessingPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro class vtkDepthPeelingPassLayerList; // Pimpl class vtkOpenGLFramebufferObject; class vtkOpenGLQuadHelper; class vtkOpenGLRenderWindow; class vtkTextureObject; class VTKRENDERINGOPENGL2_EXPORT vtkPointFillPass : public vtkDepthImageProcessingPass { public: static vtkPointFillPass* New(); vtkTypeMacro(vtkPointFillPass, vtkDepthImageProcessingPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; /** * Release graphics resources and ask components to release their own * resources. * \pre w_exists: w!=0 */ void ReleaseGraphicsResources(vtkWindow* w) override; //@{ /** * How far in front of a point must a neighboring point * be to be used as a filler candidate. Expressed as * a multiple of the points distance from the camera. * Defaults to 0.95 */ vtkSetMacro(CandidatePointRatio, float); vtkGetMacro(CandidatePointRatio, float); //@} //@{ /** * How large of an angle must the filler candidates * span before a point will be filled. Expressed in * radians. A value of pi will keep edges from growing out. * Large values require more support, lower values less. */ vtkSetMacro(MinimumCandidateAngle, float); vtkGetMacro(MinimumCandidateAngle, float); //@} protected: /** * Default constructor. DelegatePass is set to NULL. */ vtkPointFillPass(); /** * Destructor. */ ~vtkPointFillPass() override; /** * Graphics resources. */ vtkOpenGLFramebufferObject* FrameBufferObject; vtkTextureObject* Pass1; // render target for the scene vtkTextureObject* Pass1Depth; // render target for the depth vtkOpenGLQuadHelper* QuadHelper; float CandidatePointRatio; float MinimumCandidateAngle; private: vtkPointFillPass(const vtkPointFillPass&) = delete; void operator=(const vtkPointFillPass&) = delete; }; #endif