/*========================================================================= Program: Visualization Toolkit Module: vtkPlotPoints.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkPlotPoints * @brief Class for drawing an points given two columns from a * vtkTable. * * * This class draws points in a plot given two columns from a table. If you need * a line as well you should use vtkPlotLine which derives from vtkPlotPoints * and is capable of drawing both points and a line. * * @sa * vtkPlotLine */ #ifndef vtkPlotPoints_h #define vtkPlotPoints_h #include "vtkChartsCoreModule.h" // For export macro #include "vtkNew.h" // For ivars #include "vtkPlot.h" #include "vtkRenderingCoreEnums.h" // For marker enum #include "vtkScalarsToColors.h" // For VTK_COLOR_MODE_DEFAULT and _MAP_SCALARS #include "vtkStdString.h" // For color array name class vtkCharArray; class vtkContext2D; class vtkTable; class vtkPoints2D; class vtkFloatArray; class vtkStdString; class vtkImageData; class vtkScalarsToColors; class vtkUnsignedCharArray; class VTKCHARTSCORE_EXPORT vtkPlotPoints : public vtkPlot { public: vtkTypeMacro(vtkPlotPoints, vtkPlot); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Creates a 2D Chart object. */ static vtkPlotPoints* New(); /** * Perform any updates to the item that may be necessary before rendering. * The scene should take care of calling this on all items before their * Paint function is invoked. */ void Update() override; /** * Paint event for the XY plot, called whenever the chart needs to be drawn */ bool Paint(vtkContext2D* painter) override; /** * Paint legend event for the XY plot, called whenever the legend needs the * plot items symbol/mark/line drawn. A rect is supplied with the lower left * corner of the rect (elements 0 and 1) and with width x height (elements 2 * and 3). The plot can choose how to fill the space supplied. */ bool PaintLegend(vtkContext2D* painter, const vtkRectf& rect, int legendIndex) override; /** * Get the bounds for this plot as (Xmin, Xmax, Ymin, Ymax). */ void GetBounds(double bounds[4]) override; /** * Get the non-log-scaled bounds on chart inputs for this plot as (Xmin, Xmax, Ymin, Ymax). */ void GetUnscaledInputBounds(double bounds[4]) override; //@{ /** * Specify a lookup table for the mapper to use. */ void SetLookupTable(vtkScalarsToColors* lut); vtkScalarsToColors* GetLookupTable(); //@} /** * Create default lookup table. Generally used to create one when none * is available with the scalar data. */ virtual void CreateDefaultLookupTable(); //@{ /** * Turn on/off flag to control whether scalar data is used to color objects. */ vtkSetMacro(ScalarVisibility, vtkTypeBool); vtkGetMacro(ScalarVisibility, vtkTypeBool); vtkBooleanMacro(ScalarVisibility, vtkTypeBool); //@} //@{ /** * When ScalarMode is set to UsePointFieldData or UseCellFieldData, * you can specify which array to use for coloring using these methods. * The lookup table will decide how to convert vectors to colors. */ void SelectColorArray(vtkIdType arrayNum); void SelectColorArray(const vtkStdString& arrayName); //@} /** * Get the array name to color by. */ vtkStdString GetColorArrayName(); /** * Function to query a plot for the nearest point to the specified coordinate. * Returns the index of the data series with which the point is associated or * -1. */ vtkIdType GetNearestPoint(const vtkVector2f& point, const vtkVector2f& tolerance, vtkVector2f* location, #ifndef VTK_LEGACY_REMOVE vtkIdType* segmentId) override; #else vtkIdType* segmentId = nullptr) override; #endif // VTK_LEGACY_REMOVE #ifndef VTK_LEGACY_REMOVE using vtkPlot::GetNearestPoint; #endif // VTK_LEGACY_REMOVE /** * Select all points in the specified rectangle. */ bool SelectPoints(const vtkVector2f& min, const vtkVector2f& max) override; /** * Select all points in the specified polygon. */ bool SelectPointsInPolygon(const vtkContextPolygon& polygon) override; /** * Enum containing various marker styles that can be used in a plot. */ enum { NONE = VTK_MARKER_NONE, CROSS = VTK_MARKER_CROSS, PLUS = VTK_MARKER_PLUS, SQUARE = VTK_MARKER_SQUARE, CIRCLE = VTK_MARKER_CIRCLE, DIAMOND = VTK_MARKER_DIAMOND }; //@{ /** * Get/set the marker style that should be used. The default is none, the enum * in this class is used as a parameter. */ vtkGetMacro(MarkerStyle, int); vtkSetMacro(MarkerStyle, int); //@} //@{ /** * Get/set the marker size that should be used. The default is negative, and * in that case it is 2.3 times the pen width, if less than 8 will be used. */ vtkGetMacro(MarkerSize, float); vtkSetMacro(MarkerSize, float); //@} //@{ /** * Get/set the valid point mask array name. */ vtkGetMacro(ValidPointMaskName, vtkStdString); vtkSetMacro(ValidPointMaskName, vtkStdString); //@} protected: vtkPlotPoints(); ~vtkPlotPoints() override; /** * Populate the data arrays ready to operate on input data. */ bool GetDataArrays(vtkTable* table, vtkDataArray* array[2]); /** * Update the table cache. */ bool UpdateTableCache(vtkTable* table); /** * Calculate the unscaled input bounds from the input arrays. */ void CalculateUnscaledInputBounds(); /** * Handle calculating the log of the x or y series if necessary. Should be * called by UpdateTableCache once the data has been updated in Points. */ void CalculateLogSeries(); /** * Find all of the "bad points" in the series. This is mainly used to cache * bad points for performance reasons, but could also be used plot the bad * points in the future. */ void FindBadPoints(); /** * Calculate the bounds of the plot, ignoring the bad points. */ void CalculateBounds(double bounds[4]); /** * Create the sorted point list if necessary. */ void CreateSortedPoints(); //@{ /** * Store a well packed set of XY coordinates for this data series. */ vtkPoints2D* Points; vtkNew SelectedPoints; //@} //@{ /** * Sorted points, used when searching for the nearest point. */ class VectorPIMPL; VectorPIMPL* Sorted; //@} /** * An array containing the indices of all the "bad points", meaning any x, y * pair that has an infinity, -infinity or not a number value. */ vtkIdTypeArray* BadPoints; /** * Array which marks valid points in the array. If nullptr (the default), all * points in the input array are considered valid. */ vtkCharArray* ValidPointMask; /** * Name of the valid point mask array. */ vtkStdString ValidPointMaskName; /** * The point cache is marked dirty until it has been initialized. */ vtkTimeStamp BuildTime; //@{ /** * The marker style that should be used */ int MarkerStyle; float MarkerSize; //@} bool LogX, LogY; //@{ /** * Lookup Table for coloring points by scalar value */ vtkScalarsToColors* LookupTable; vtkUnsignedCharArray* Colors; vtkTypeBool ScalarVisibility; vtkStdString ColorArrayName; //@} /** * Cached bounds on the plot input axes */ double UnscaledInputBounds[4]; private: vtkPlotPoints(const vtkPlotPoints&) = delete; void operator=(const vtkPlotPoints&) = delete; }; #endif // vtkPlotPoints_h