/*========================================================================= Program: Visualization Toolkit Module: vtkOpenGLTextActor.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkOpenGLTextActor * @brief vtkTextActor override. */ #ifndef vtkOpenGLTextActor_h #define vtkOpenGLTextActor_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkTextActor.h" class vtkOpenGLGL2PSHelper; class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTextActor : public vtkTextActor { public: static vtkOpenGLTextActor* New(); vtkTypeMacro(vtkOpenGLTextActor, vtkTextActor); void PrintSelf(ostream& os, vtkIndent indent) override; int RenderOverlay(vtkViewport* viewport) override; protected: vtkOpenGLTextActor(); ~vtkOpenGLTextActor() override; int RenderGL2PS(vtkViewport* viewport, vtkOpenGLGL2PSHelper* gl2ps); private: vtkOpenGLTextActor(const vtkOpenGLTextActor&) = delete; void operator=(const vtkOpenGLTextActor&) = delete; }; #endif // vtkOpenGLTextActor_h