/*========================================================================= Program: Visualization Toolkit Module: vtkOpaquePass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkOpaquePass * @brief Render the opaque geometry with property key * filtering. * * vtkOpaquePass renders the opaque geometry of all the props that have the * keys contained in vtkRenderState. * * This pass expects an initialized depth buffer and color buffer. * Initialized buffers means they have been cleared with farest z-value and * background color/gradient/transparent color. * * @sa * vtkRenderPass vtkDefaultPass */ #ifndef vtkOpaquePass_h #define vtkOpaquePass_h #include "vtkDefaultPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro class VTKRENDERINGOPENGL2_EXPORT vtkOpaquePass : public vtkDefaultPass { public: static vtkOpaquePass* New(); vtkTypeMacro(vtkOpaquePass, vtkDefaultPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; protected: /** * Default constructor. */ vtkOpaquePass(); /** * Destructor. */ ~vtkOpaquePass() override; private: vtkOpaquePass(const vtkOpaquePass&) = delete; void operator=(const vtkOpaquePass&) = delete; }; #endif