/*========================================================================= Program: Visualization Toolkit Module: vtkMutableUndirectedGraph.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ /** * @class vtkMutableUndirectedGraph * @brief An editable undirected graph. * * * vtkMutableUndirectedGraph is an undirected graph with additional functions * for adding vertices and edges. ShallowCopy(), DeepCopy(), CheckedShallowCopy(), * and CheckedDeepCopy() will succeed when the argument is a vtkUndirectedGraph * or vtkMutableUndirectedGraph. * * @sa * vtkUndirectedGraph vtkGraph */ #ifndef vtkMutableUndirectedGraph_h #define vtkMutableUndirectedGraph_h #include "vtkCommonDataModelModule.h" // For export macro #include "vtkUndirectedGraph.h" class vtkEdgeListIterator; class vtkGraphEdge; class VTKCOMMONDATAMODEL_EXPORT vtkMutableUndirectedGraph : public vtkUndirectedGraph { public: static vtkMutableUndirectedGraph* New(); vtkTypeMacro(vtkMutableUndirectedGraph, vtkUndirectedGraph); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Allocates space for the specified number of vertices in the graph's * internal data structures. * The previous number of vertices is returned on success and -1 * is returned on failure. * This has no effect on the number of vertex coordinate tuples or * vertex attribute tuples allocated; you are responsible for * guaranteeing these match. * Also, this call is not implemented for distributed-memory graphs since * the semantics are unclear; calling this function on a graph with a * non-nullptr DistributedGraphHelper will generate an error message, * no allocation will be performed, and a value of -1 will be returned. */ virtual vtkIdType SetNumberOfVertices(vtkIdType numVerts); /** * Adds a vertex to the graph and returns the index of the new vertex. * \note In a distributed graph (i.e. a graph whose DistributedHelper * is non-null), this routine cannot be used to add a vertex * if the vertices in the graph have pedigree IDs, because this routine * will always add the vertex locally, which may conflict with the * proper location of the vertex based on the distribution of the * pedigree IDs. */ vtkIdType AddVertex(); /** * Adds a vertex to the graph with associated properties defined in * \p propertyArr and returns the index of the new vertex. * The number and order of values in \p propertyArr must match up with the * arrays in the vertex data retrieved by GetVertexData(). * If a vertex with the given pedigree ID already exists, its properties will be * overwritten with the properties in \p propertyArr and the existing * vertex index will be returned. * \note In a distributed graph (i.e. a graph whose DistributedHelper * is non-null) the vertex added or found might not be local. In this case, * AddVertex will wait until the vertex can be added or found * remotely, so that the proper vertex index can be returned. If you * don't actually need to use the vertex index, consider calling * LazyAddVertex, which provides better performance by eliminating * the delays associated with returning the vertex index. */ vtkIdType AddVertex(vtkVariantArray* propertyArr); /** * Adds a vertex with the given \p pedigreeID to the graph and * returns the index of the new vertex. * If a vertex with the given pedigree ID already exists, * the existing vertex index will be returned. * \note In a distributed graph (i.e. a graph whose DistributedHelper * is non-null) the vertex added or found might not be local. In this case, * AddVertex will wait until the vertex can be added or found * remotely, so that the proper vertex index can be returned. If you * don't actually need to use the vertex index, consider calling * LazyAddVertex, which provides better performance by eliminating * the delays associated with returning the vertex index. */ vtkIdType AddVertex(const vtkVariant& pedigreeId); /** * Adds an undirected edge from \p u to \p v, * where \p u and \p v are vertex indices, * and returns a \p vtkEdgeType structure describing that edge. * \p vtkEdgeType contains fields for \p Source vertex index, * \p Target vertex index, and edge index \p Id. */ vtkEdgeType AddEdge(vtkIdType u, vtkIdType v); /** * Adds an undirected edge from \p u to \p v, * where \p u and \p v are vertex indices, * with associated properties defined in \p propertyArr * and returns a \p vtkEdgeType structure describing that edge. * The number and order of values in \p propertyArr must match up with the * arrays in the edge data retrieved by GetEdgeData(). * \p vtkEdgeType contains fields for \p Source vertex index, * \p Target vertex index, and edge index \p Id. */ vtkEdgeType AddEdge(vtkIdType u, vtkIdType v, vtkVariantArray* propertyArr); /** * Adds an undirected edge from \p u to \p v, * where \p u is a vertex pedigree ID and \p v is a vertex index, * and returns a \p vtkEdgeType structure describing that edge. * The number and order of values in the optional parameter * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * \p vtkEdgeType contains fields for \p Source vertex index, * \p Target vertex index, and edge index \p Id. */ vtkEdgeType AddEdge(const vtkVariant& u, vtkIdType v, vtkVariantArray* propertyArr = nullptr); /** * Adds a directed edge from \p u to \p v, * where \p u is a vertex index and \p v is a vertex pedigree ID, * and returns a \p vtkEdgeType structure describing that edge. * The number and order of values in the optional parameter * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * \p vtkEdgeType contains fields for \p Source vertex index, * \p Target vertex index, and edge index \p Id. */ vtkEdgeType AddEdge(vtkIdType u, const vtkVariant& v, vtkVariantArray* propertyArr = nullptr); /** * Adds a directed edge from \p u to \p v, * where \p u and \p v are vertex pedigree IDs, * and returns a \p vtkEdgeType structure describing that edge. * The number and order of values in the optional parameter * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * \p vtkEdgeType contains fields for \p Source vertex index, * \p Target vertex index, and edge index \p Id. */ vtkEdgeType AddEdge( const vtkVariant& u, const vtkVariant& v, vtkVariantArray* propertyArr = nullptr); /** * Adds a vertex to the graph. * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddVertex(); /** * Adds a vertex to the graph with associated properties defined in * \p propertyArr. * The number and order of values in \p propertyArr must match up with the * arrays in the vertex data retrieved by GetVertexData(). * If a vertex with the given pedigree ID already exists, its properties will be * overwritten with the properties in \p propertyArr. * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddVertex(vtkVariantArray* propertyArr); /** * Adds a vertex with the given \p pedigreeID to the graph. * If a vertex with the given pedigree ID already exists, * no operation is performed. * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddVertex(const vtkVariant& pedigreeId); /** * Adds an undirected edge from \p u to \p v, * where \p u and \p v are vertex indices. * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddEdge(vtkIdType u, vtkIdType v); /** * Adds an undirected edge from \p u to \p v, * where \p u and \p v are vertex indices. * The number and order of values in * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddEdge(vtkIdType u, vtkIdType v, vtkVariantArray* propertyArr); /** * Adds an undirected edge from \p u to \p v, * where \p u is a vertex pedigree ID and \p v is a vertex index. * The number and order of values in the optional parameter * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddEdge(const vtkVariant& u, vtkIdType v, vtkVariantArray* propertyArr = nullptr); /** * Adds an undirected edge from \p u to \p v, * where \p u is a vertex index and \p v is a vertex pedigree ID. * The number and order of values in the optional parameter * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddEdge(vtkIdType u, const vtkVariant& v, vtkVariantArray* propertyArr = nullptr); /** * Adds an undirected edge from \p u to \p v, * where \p u and \p v are vertex pedigree IDs. * The number and order of values in the optional parameter * \p propertyArr must match up with the arrays in the edge data * retrieved by GetEdgeData(). * This method is lazily evaluated for distributed graphs (i.e. graphs * whose DistributedHelper is non-null) the next time Synchronize is * called on the helper. */ void LazyAddEdge( const vtkVariant& u, const vtkVariant& v, vtkVariantArray* propertyArr = nullptr); /** * Variant of AddEdge() that returns a heavyweight \p vtkGraphEdge object. * The graph owns the reference of the edge and will replace * its contents on the next call to AddGraphEdge(). * \note This is a less efficient method for use with wrappers. * In C++ you should use the faster AddEdge(). */ vtkGraphEdge* AddGraphEdge(vtkIdType u, vtkIdType v); /** * Removes the vertex from the graph along with any connected edges. * Note: This invalidates the last vertex index, which is reassigned to v. */ void RemoveVertex(vtkIdType v); /** * Removes the edge from the graph. * Note: This invalidates the last edge index, which is reassigned to e. */ void RemoveEdge(vtkIdType e); /** * Removes a collection of vertices from the graph along with any connected edges. */ void RemoveVertices(vtkIdTypeArray* arr); /** * Removes a collection of edges from the graph. */ void RemoveEdges(vtkIdTypeArray* arr); protected: vtkMutableUndirectedGraph(); ~vtkMutableUndirectedGraph() override; /** * Graph edge that is reused of AddGraphEdge calls. */ vtkGraphEdge* GraphEdge; private: vtkMutableUndirectedGraph(const vtkMutableUndirectedGraph&) = delete; void operator=(const vtkMutableUndirectedGraph&) = delete; }; #endif