/*========================================================================= Program: Visualization Toolkit Module: vtkLightWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkLightWidget * @brief 3D widget for showing a LightRepresentation * * To use this widget, one generally pairs it with a * vtkLightRepresentation. Various options are available in the representation * for controlling how the widget appears, and how it functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * Select and move the sphere to change the light position.
 * Select and move the cone or the line to change the focal point.
 * Right-Click and scale on the cone to change the cone angle.
 * 
* * @warning * Note that the widget can be picked even when it is "behind" * other actors. This is an intended feature and not a bug. * * @warning * This class, and vtkLightRepresentation, are second generation VTK widgets. * * @sa * vtkLightRepresentation vtkSphereWidget */ #ifndef vtkLightWidget_h #define vtkLightWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkHandleWidget; class vtkLightRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkLightWidget : public vtkAbstractWidget { public: static vtkLightWidget* New(); vtkTypeMacro(vtkLightWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkLightRepresentation* r); /** * Return the representation as a vtkLightRepresentation. */ vtkLightRepresentation* GetLightRepresentation(); /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkLightWidget(); ~vtkLightWidget() override = default; bool WidgetActive = false; // These methods handle events static void SelectAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void ScaleAction(vtkAbstractWidget*); private: vtkLightWidget(const vtkLightWidget&) = delete; void operator=(const vtkLightWidget&) = delete; }; #endif