/*========================================================================= Program: Visualization Toolkit Module: vtkLightCollection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkLightCollection * @brief an ordered list of lights * * vtkLightCollection represents and provides methods to manipulate a list of * lights (i.e., vtkLight and subclasses). The list is ordered and duplicate * entries are not prevented. * * @sa * vtkCollection vtkLight */ #ifndef vtkLightCollection_h #define vtkLightCollection_h #include "vtkCollection.h" #include "vtkRenderingCoreModule.h" // For export macro class vtkLight; class VTKRENDERINGCORE_EXPORT vtkLightCollection : public vtkCollection { public: static vtkLightCollection* New(); vtkTypeMacro(vtkLightCollection, vtkCollection); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Add a light to the bottom of the list. */ void AddItem(vtkLight* a); /** * Get the next light in the list. NULL is returned when the collection is * exhausted. */ vtkLight* GetNextItem(); /** * Reentrant safe way to get an object in a collection. Just pass the * same cookie back and forth. */ vtkLight* GetNextLight(vtkCollectionSimpleIterator& cookie); protected: vtkLightCollection() {} ~vtkLightCollection() override {} private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); } private: vtkLightCollection(const vtkLightCollection&) = delete; void operator=(const vtkLightCollection&) = delete; }; #endif