/*========================================================================= Program: Visualization Toolkit Module: vtkInteractorStyleUnicam.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /* * This work (vtkInteractorStyleUnicam.h) was produced under a grant from * the Department of Energy to Brown University. Neither Brown University * nor the authors assert any copyright with respect to this work and it may * be used, reproduced, and distributed without permission. */ /** * @class vtkInteractorStyleUnicam * @brief provides Unicam navigation style * * UniCam is a camera interactor. Here, just the primary features of the * UniCam technique are implemented. UniCam requires just one mouse button * and supports context sensitive dollying, panning, and rotation. (In this * implementation, it uses the right mouse button, leaving the middle and * left available for other functions.) For more information, see the paper * at: * * ftp://ftp.cs.brown.edu/pub/papers/graphics/research/unicam.pdf * * The following is a brief description of the UniCam Camera Controls. You * can perform 3 operations on the camera: rotate, pan, and dolly the camera. * All operations are reached through the right mouse button & mouse * movements. * * IMPORTANT: UniCam assumes there is an axis that makes sense as a "up" * vector for the world. By default, this axis is defined to be the * vector <0,0,1>. You can set it explicitly for the data you are * viewing with the 'SetWorldUpVector(..)' method. * * 1. ROTATE: * * Position the cursor over the point you wish to rotate around and press and * release the left mouse button. A 'focus dot' appears indicating the * point that will be the center of rotation. To rotate, press and hold the * left mouse button and drag the mouse.. release the button to complete the * rotation. * * Rotations can be done without placing a focus dot first by moving the * mouse cursor to within 10% of the window border & pressing and holding the * left button followed by dragging the mouse. The last focus dot position * will be re-used. * * 2. PAN: * * Click and hold the left mouse button, and initially move the mouse left * or right. The point under the initial pick will pick correlate w/ the * mouse tip-- (i.e., direct manipulation). * * 3. DOLLY (+ PAN): * * Click and hold the left mouse button, and initially move the mouse up or * down. Moving the mouse down will dolly towards the picked point, and moving * the mouse up will dolly away from it. Dollying occurs relative to the * picked point which simplifies the task of dollying towards a region of * interest. Left and right mouse movements will pan the camera left and right. * * @warning * (NOTE: This implementation of Unicam assumes a perspective camera. It * could be modified relatively easily to also support an orthographic * projection.) */ #ifndef vtkInteractorStyleUnicam_h #define vtkInteractorStyleUnicam_h #include "vtkInteractionStyleModule.h" // For export macro #include "vtkInteractorStyle.h" class vtkCamera; class vtkWorldPointPicker; // // XXX - would have preferred to make these enumerations within the class, // enum { NONE=0, BUTTON_LEFT, BUTTON_MIDDLE, BUTTON_RIGHT }; // enum {CAM_INT_ROT, CAM_INT_CHOOSE, CAM_INT_PAN, CAM_INT_DOLLY}; // but vtkWrapTcl signaled a "syntax error" when it parsed the 'enum' line. // So, am making them defines which is what the other classes that want // to have constants appear to do. // // buttons pressed #define VTK_UNICAM_NONE 0 #define VTK_UNICAM_BUTTON_LEFT 1 #define VTK_UNICAM_BUTTON_MIDDLE 2 #define VTK_UNICAM_BUTTON_RIGHT 3 // // camera modes #define VTK_UNICAM_CAM_INT_ROT 0 #define VTK_UNICAM_CAM_INT_CHOOSE 1 #define VTK_UNICAM_CAM_INT_PAN 2 #define VTK_UNICAM_CAM_INT_DOLLY 3 class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleUnicam : public vtkInteractorStyle { public: static vtkInteractorStyleUnicam* New(); vtkTypeMacro(vtkInteractorStyleUnicam, vtkInteractorStyle); void PrintSelf(ostream& os, vtkIndent indent) override; void SetWorldUpVector(double a[3]) { this->SetWorldUpVector(a[0], a[1], a[2]); } void SetWorldUpVector(double x, double y, double z); vtkGetVectorMacro(WorldUpVector, double, 3); //@{ /** * Concrete implementation of event bindings */ void OnMouseMove() override; void OnLeftButtonDown() override; void OnLeftButtonUp() override; virtual void OnLeftButtonMove(); //@} /** * OnTimer calls RotateCamera, RotateActor etc which should be overridden by * style subclasses. */ void OnTimer() override; protected: vtkInteractorStyleUnicam(); ~vtkInteractorStyleUnicam() override; vtkWorldPointPicker* InteractionPicker; int ButtonDown; // which button is down double DTime; // time mouse button was pressed double Dist; // distance the mouse has moved since button press double StartPix[2]; // pixel mouse movement started at double LastPos[2]; // normalized position of mouse last frame double LastPix[2]; // pixel position of mouse last frame double DownPt[3]; // 3D point under cursor when mouse button pressed double Center[3]; // center of camera rotation double WorldUpVector[3]; // what the world thinks the 'up' vector is vtkActor* FocusSphere; // geometry for indicating center of rotation int IsDot; // flag-- is the FocusSphere being displayed? vtkRenderer* FocusSphereRenderer; // renderer for 'FocusSphere' int state; // which navigation mode was selected? void ChooseXY(int X, int Y); // method for choosing type of navigation void RotateXY(int X, int Y); // method for rotating void DollyXY(int X, int Y); // method for dollying void PanXY(int X, int Y); // method for panning // conveinence methods for translating & rotating the camera void MyTranslateCamera(double v[3]); void MyRotateCamera( double cx, double cy, double cz, double ax, double ay, double az, double angle); // Given a 3D point & a vtkCamera, compute the vectors that extend // from the projection of the center of projection to the center of // the right-edge and the center of the top-edge onto the plane // containing the 3D point & with normal parallel to the camera's // projection plane. void GetRightVandUpV(double* p, vtkCamera* cam, double* rightV, double* upV); // takes in pixels, returns normalized window coordinates void NormalizeMouseXY(int X, int Y, double* NX, double* NY); // return the aspect ratio of the current window double WindowAspect(); private: vtkInteractorStyleUnicam(const vtkInteractorStyleUnicam&) = delete; void operator=(const vtkInteractorStyleUnicam&) = delete; }; #endif // vtkInteractorStyleUnicam_h