/*========================================================================= Program: Visualization Toolkit Module: vtkInteractorStyleJoystickActor.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkInteractorStyleJoystickActor * @brief manipulate objects in the scene independently of one another * * The class vtkInteractorStyleJoystickActor allows the user to interact * with (rotate, zoom, etc.) separate objects in the scene independent of * each other. The position of the mouse relative to the center of the * object determines the speed of the object's motion. The mouse's velocity * determines the acceleration of the object's motion, so the object will * continue moving even when the mouse is not moving. * For a 3-button mouse, the left button is for rotation, the right button * for zooming, the middle button for panning, and ctrl + left button for * spinning. (With fewer mouse buttons, ctrl + shift + left button is * for zooming, and shift + left button is for panning.) * @sa * vtkInteractorStyleJoystickCamera vtkInteractorStyleTrackballActor * vtkInteractorStyleTrackballCamera */ #ifndef vtkInteractorStyleJoystickActor_h #define vtkInteractorStyleJoystickActor_h #include "vtkInteractionStyleModule.h" // For export macro #include "vtkInteractorStyle.h" class vtkCellPicker; // motion flags class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleJoystickActor : public vtkInteractorStyle { public: static vtkInteractorStyleJoystickActor* New(); vtkTypeMacro(vtkInteractorStyleJoystickActor, vtkInteractorStyle); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Event bindings controlling the effects of pressing mouse buttons * or moving the mouse. */ void OnMouseMove() override; void OnLeftButtonDown() override; void OnLeftButtonUp() override; void OnMiddleButtonDown() override; void OnMiddleButtonUp() override; void OnRightButtonDown() override; void OnRightButtonUp() override; //@} // These methods for the different interactions in different modes // are overridden in subclasses to perform the correct motion. Since // they might be called from OnTimer, they do not have mouse coord parameters // (use interactor's GetEventPosition and GetLastEventPosition) void Rotate() override; void Spin() override; void Pan() override; void Dolly() override; void UniformScale() override; protected: vtkInteractorStyleJoystickActor(); ~vtkInteractorStyleJoystickActor() override; void FindPickedActor(int x, int y); void Prop3DTransform( vtkProp3D* prop3D, double* boxCenter, int numRotation, double** rotate, double* scale); double MotionFactor; vtkProp3D* InteractionProp; vtkCellPicker* InteractionPicker; private: vtkInteractorStyleJoystickActor(const vtkInteractorStyleJoystickActor&) = delete; void operator=(const vtkInteractorStyleJoystickActor&) = delete; }; #endif