/*========================================================================= Program: Visualization Toolkit Module: vtkImplicitPlaneWidget2.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImplicitPlaneWidget2 * @brief 3D widget for manipulating an infinite plane * * This 3D widget defines an infinite plane that can be interactively placed * in a scene. The widget is assumed to consist of four parts: 1) a plane * contained in a 2) bounding box, with a 3) plane normal, which is rooted * at a 4) point on the plane. (The representation paired with this widget * determines the actual geometry of the widget.) * * To use this widget, you generally pair it with a vtkImplicitPlaneRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * If the mouse is over the plane normal:
 *   LeftButtonPressEvent - select normal
 *   LeftButtonReleaseEvent - release normal
 *   MouseMoveEvent - orient the normal vector
 * If the mouse is over the origin point (handle):
 *   LeftButtonPressEvent - select handle
 *   LeftButtonReleaseEvent - release handle (if selected)
 *   MouseMoveEvent - move the origin point (constrained to the plane)
 * If the mouse is over the plane:
 *   LeftButtonPressEvent - select plane
 *   LeftButtonReleaseEvent - release plane (if selected)
 *   MouseMoveEvent - move the plane
 * If the mouse is over the outline:
 *   LeftButtonPressEvent - select outline
 *   LeftButtonReleaseEvent - release outline (if selected)
 *   MouseMoveEvent - move the outline
 * If the keypress characters are used
 *   'Down/Left' Move plane down
 *   'Up/Right' Move plane up
 * In all the cases, independent of what is picked, the widget responds to the
 * following VTK events:
 *   MiddleButtonPressEvent - move the plane
 *   MiddleButtonReleaseEvent - release the plane
 *   RightButtonPressEvent - scale the widget's representation
 *   RightButtonReleaseEvent - stop scaling the widget
 *   MouseMoveEvent - scale (if right button) or move (if middle button) the widget
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkImplicitPlaneWidget2's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 *   vtkWidgetEvent::Move -- a request for widget motion has been invoked
 *   vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MovePlaneAction
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkImplicitPlaneWidget2 * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
 *   vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
 *   vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
 * 
* * * @par Event Bindings: * This class, and vtkImplicitPlaneRepresentation, are next generation VTK * widgets. An earlier version of this functionality was defined in the class * vtkImplicitPlaneWidget. * * @sa * vtk3DWidget vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget * vtkSphereWidget vtkImagePlaneWidget vtkImplicitCylinderWidget */ #ifndef vtkImplicitPlaneWidget2_h #define vtkImplicitPlaneWidget2_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkImplicitPlaneRepresentation; class vtkInteractionCallback; class VTKINTERACTIONWIDGETS_EXPORT vtkImplicitPlaneWidget2 : public vtkAbstractWidget { friend class vtkInteractionCallback; public: /** * Instantiate the object. */ static vtkImplicitPlaneWidget2* New(); //@{ /** * Standard vtkObject methods */ vtkTypeMacro(vtkImplicitPlaneWidget2, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkImplicitPlaneRepresentation* rep); // Description: // Disable/Enable the widget if needed. // Unobserved the camera if the widget is disabled. void SetEnabled(int enabling) override; /** * Observe/Unobserve the camera if the widget is locked/unlocked to update the * vtkImplicitePlaneRepresentation's normal. */ void SetLockNormalToCamera(int lock); /** * Return the representation as a vtkImplicitPlaneRepresentation. */ vtkImplicitPlaneRepresentation* GetImplicitPlaneRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkImplicitPlaneWidget2(); ~vtkImplicitPlaneWidget2() override; // Manage the state of the widget int WidgetState; enum _WidgetState { Start = 0, Active }; // These methods handle events static void SelectAction(vtkAbstractWidget*); static void TranslateAction(vtkAbstractWidget*); static void ScaleAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void MovePlaneAction(vtkAbstractWidget*); static void SelectAction3D(vtkAbstractWidget*); static void EndSelectAction3D(vtkAbstractWidget*); static void MoveAction3D(vtkAbstractWidget*); static void TranslationAxisLock(vtkAbstractWidget*); static void TranslationAxisUnLock(vtkAbstractWidget*); /** * Update the cursor shape based on the interaction state. Returns 1 * if the cursor shape requested is different from the existing one. */ int UpdateCursorShape(int interactionState); //@{ /** * Handle the interaction callback that may come from the representation. */ vtkInteractionCallback* InteractionCallback; void InvokeInteractionCallback(); //@} private: vtkImplicitPlaneWidget2(const vtkImplicitPlaneWidget2&) = delete; void operator=(const vtkImplicitPlaneWidget2&) = delete; }; #endif