/*========================================================================= Program: Visualization Toolkit Module: vtkImplicitCylinderWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImplicitCylinderWidget * @brief 3D widget for manipulating an infinite cylinder * * This 3D widget defines an infinite cylinder that can be * interactively placed in a scene. The widget is assumed to consist * of four parts: 1) a cylinder contained in a 2) bounding box, with a * 3) cylinder axis, which is rooted at a 4) center point in the bounding * box. (The representation paired with this widget determines the * actual geometry of the widget.) * * To use this widget, you generally pair it with a vtkImplicitCylinderRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
* If the cylinder axis is selected: * LeftButtonPressEvent - select normal * LeftButtonReleaseEvent - release (end select) normal * MouseMoveEvent - orient the normal vector * If the center point (handle) is selected: * LeftButtonPressEvent - select handle (if on slider) * LeftButtonReleaseEvent - release handle (if selected) * MouseMoveEvent - move the center point (constrained to plane or on the * axis if CTRL key is pressed) * If the cylinder is selected: * LeftButtonPressEvent - select cylinder * LeftButtonReleaseEvent - release cylinder * MouseMoveEvent - increase/decrease cylinder radius * If the outline is selected: * LeftButtonPressEvent - select outline * LeftButtonReleaseEvent - release outline * MouseMoveEvent - move the outline * If the keypress characters are used * 'Down/Left' Move cylinder away from viewer * 'Up/Right' Move cylinder towards viewer * In all the cases, independent of what is picked, the widget responds to the * following VTK events: * MiddleButtonPressEvent - move the cylinder * MiddleButtonReleaseEvent - release the cylinder * RightButtonPressEvent - scale the widget's representation * RightButtonReleaseEvent - stop scaling the widget * MouseMoveEvent - scale (if right button) or move (if middle button) the widget ** * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkImplicitCylinderWidget's widget events: *
* vtkWidgetEvent::Select -- some part of the widget has been selected * vtkWidgetEvent::EndSelect -- the selection process has completed * vtkWidgetEvent::Move -- a request for widget motion has been invoked * vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MoveCylinderAction ** * @par Event Bindings: * In turn, when these widget events are processed, the vtkImplicitCylinderWidget * invokes the following VTK events on itself (which observers can listen for): *
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) * vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) * vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) ** * * @sa * vtk3DWidget vtkImplicitPlaneWidget */ #ifndef vtkImplicitCylinderWidget_h #define vtkImplicitCylinderWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkImplicitCylinderRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkImplicitCylinderWidget : public vtkAbstractWidget { public: /** * Instantiate the object. */ static vtkImplicitCylinderWidget* New(); //@{ /** * Standard vtkObject methods */ vtkTypeMacro(vtkImplicitCylinderWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkImplicitCylinderRepresentation* rep); /** * Return the representation as a vtkImplicitCylinderRepresentation. */ vtkImplicitCylinderRepresentation* GetCylinderRepresentation() { return reinterpret_cast