/*========================================================================= Program: Visualization Toolkit Module: vtkImageMarchingCubes.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkImageMarchingCubes * @brief generate isosurface(s) from volume/images * * vtkImageMarchingCubes is a filter that takes as input images (e.g., 3D * image region) and generates on output one or more isosurfaces. * One or more contour values must be specified to generate the isosurfaces. * Alternatively, you can specify a min/max scalar range and the number of * contours to generate a series of evenly spaced contour values. * This filter can stream, so that the entire volume need not be loaded at * once. Streaming is controlled using the instance variable * InputMemoryLimit, which has units KBytes. * * @warning * This filter is specialized to volumes. If you are interested in * contouring other types of data, use the general vtkContourFilter. If you * want to contour an image (i.e., a volume slice), use vtkMarchingSquares. * @sa * vtkContourFilter vtkSliceCubes vtkMarchingSquares vtkSynchronizedTemplates3D */ #ifndef vtkImageMarchingCubes_h #define vtkImageMarchingCubes_h #include "vtkFiltersGeneralModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Needed for direct access to ContourValues class vtkCellArray; class vtkFloatArray; class vtkImageData; class vtkPoints; class VTKFILTERSGENERAL_EXPORT vtkImageMarchingCubes : public vtkPolyDataAlgorithm { public: static vtkImageMarchingCubes* New(); vtkTypeMacro(vtkImageMarchingCubes, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Methods to set contour values */ void SetValue(int i, double value); double GetValue(int i); double* GetValues(); void GetValues(double* contourValues); void SetNumberOfContours(int number); vtkIdType GetNumberOfContours(); void GenerateValues(int numContours, double range[2]); void GenerateValues(int numContours, double rangeStart, double rangeEnd); //@} /** * Because we delegate to vtkContourValues & refer to vtkImplicitFunction */ vtkMTimeType GetMTime() override; //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars, vtkTypeBool); vtkGetMacro(ComputeScalars, vtkTypeBool); vtkBooleanMacro(ComputeScalars, vtkTypeBool); //@} //@{ /** * Set/Get the computation of normals. Normal computation is fairly expensive * in both time and storage. If the output data will be processed by filters * that modify topology or geometry, it may be wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeNormals, vtkTypeBool); vtkGetMacro(ComputeNormals, vtkTypeBool); vtkBooleanMacro(ComputeNormals, vtkTypeBool); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is fairly expensive * in both time and storage. Note that if ComputeNormals is on, gradients will * have to be calculated, but will not be stored in the output dataset. * If the output data will be processed by filters that modify topology or * geometry, it may be wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeGradients, vtkTypeBool); vtkGetMacro(ComputeGradients, vtkTypeBool); vtkBooleanMacro(ComputeGradients, vtkTypeBool); //@} // Should be protected, but the templated functions need these vtkTypeBool ComputeScalars; vtkTypeBool ComputeNormals; vtkTypeBool ComputeGradients; int NeedGradients; vtkCellArray* Triangles; vtkFloatArray* Scalars; vtkPoints* Points; vtkFloatArray* Normals; vtkFloatArray* Gradients; vtkIdType GetLocatorPoint(int cellX, int cellY, int edge); void AddLocatorPoint(int cellX, int cellY, int edge, vtkIdType ptId); void IncrementLocatorZ(); //@{ /** * The InputMemoryLimit determines the chunk size (the number of slices * requested at each iteration). The units of this limit is KiloBytes. * For now, only the Z axis is split. */ vtkSetMacro(InputMemoryLimit, vtkIdType); vtkGetMacro(InputMemoryLimit, vtkIdType); //@} protected: vtkImageMarchingCubes(); ~vtkImageMarchingCubes() override; int NumberOfSlicesPerChunk; vtkIdType InputMemoryLimit; vtkContourValues* ContourValues; vtkIdType* LocatorPointIds; int LocatorDimX; int LocatorDimY; int LocatorMinX; int LocatorMinY; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; void March(vtkImageData* inData, int chunkMin, int chunkMax, int numContours, double* values); void InitializeLocator(int min0, int max0, int min1, int max1); void DeleteLocator(); vtkIdType* GetLocatorPointer(int cellX, int cellY, int edge); private: vtkImageMarchingCubes(const vtkImageMarchingCubes&) = delete; void operator=(const vtkImageMarchingCubes&) = delete; }; /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i, value); } /** * Get the ith contour value. */ inline double vtkImageMarchingCubes::GetValue(int i) { return this->ContourValues->GetValue(i); } /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ inline double* vtkImageMarchingCubes::GetValues() { return this->ContourValues->GetValues(); } /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ inline void vtkImageMarchingCubes::GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); } /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ inline void vtkImageMarchingCubes::SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); } /** * Get the number of contours in the list of contour values. */ inline vtkIdType vtkImageMarchingCubes::GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ inline void vtkImageMarchingCubes::GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ inline void vtkImageMarchingCubes::GenerateValues( int numContours, double rangeStart, double rangeEnd) { this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd); } #endif