/*========================================================================= Program: Visualization Toolkit Module: vtkHomogeneousTransform.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkHomogeneousTransform * @brief superclass for homogeneous transformations * * vtkHomogeneousTransform provides a generic interface for homogeneous * transformations, i.e. transformations which can be represented by * multiplying a 4x4 matrix with a homogeneous coordinate. * @sa * vtkPerspectiveTransform vtkLinearTransform vtkIdentityTransform */ #ifndef vtkHomogeneousTransform_h #define vtkHomogeneousTransform_h #include "vtkAbstractTransform.h" #include "vtkCommonTransformsModule.h" // For export macro class vtkMatrix4x4; class VTKCOMMONTRANSFORMS_EXPORT vtkHomogeneousTransform : public vtkAbstractTransform { public: vtkTypeMacro(vtkHomogeneousTransform, vtkAbstractTransform); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Apply the transformation to a series of points, and append the * results to outPts. */ void TransformPoints(vtkPoints* inPts, vtkPoints* outPts) override; /** * Apply the transformation to a combination of points, normals * and vectors. */ void TransformPointsNormalsVectors(vtkPoints* inPts, vtkPoints* outPts, vtkDataArray* inNms, vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors = 0, vtkDataArray** inVrsArr = nullptr, vtkDataArray** outVrsArr = nullptr) override; /** * Get a copy of the internal transformation matrix. The * transform is Updated first, to guarantee that the matrix * is valid. */ void GetMatrix(vtkMatrix4x4* m); /** * Get a pointer to an internal vtkMatrix4x4 that represents * the transformation. An Update() is called on the transform * to ensure that the matrix is up-to-date when you get it. * You should not store the matrix pointer anywhere because it * might become stale. */ vtkMatrix4x4* GetMatrix() { this->Update(); return this->Matrix; } /** * Just like GetInverse(), but includes typecast to vtkHomogeneousTransform. */ vtkHomogeneousTransform* GetHomogeneousInverse() { return static_cast(this->GetInverse()); } //@{ /** * This will calculate the transformation without calling Update. * Meant for use only within other VTK classes. */ void InternalTransformPoint(const float in[3], float out[3]) override; void InternalTransformPoint(const double in[3], double out[3]) override; //@} //@{ /** * This will calculate the transformation as well as its derivative * without calling Update. Meant for use only within other VTK * classes. */ void InternalTransformDerivative( const float in[3], float out[3], float derivative[3][3]) override; void InternalTransformDerivative( const double in[3], double out[3], double derivative[3][3]) override; //@} protected: vtkHomogeneousTransform(); ~vtkHomogeneousTransform() override; void InternalDeepCopy(vtkAbstractTransform* transform) override; vtkMatrix4x4* Matrix; private: vtkHomogeneousTransform(const vtkHomogeneousTransform&) = delete; void operator=(const vtkHomogeneousTransform&) = delete; }; #endif