/*========================================================================= Program: Visualization Toolkit Module: vtkGraphHierarchicalBundleEdges.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ /** * @class vtkGraphHierarchicalBundleEdges * @brief layout graph arcs in bundles * * * This algorithm creates a vtkPolyData from a vtkGraph. As opposed to * vtkGraphToPolyData, which converts each arc into a straight line, each arc * is converted to a polyline, following a tree structure. The filter requires * both a vtkGraph and vtkTree as input. The tree vertices must be a * superset of the graph vertices. A common example is when the graph vertices * correspond to the leaves of the tree, but the internal vertices of the tree * represent groupings of graph vertices. The algorithm matches the vertices * using the array "PedigreeId". The user may alternately set the * DirectMapping flag to indicate that the two structures must have directly * corresponding offsets (i.e. node i in the graph must correspond to node i in * the tree). * * The vtkGraph defines the topology of the output vtkPolyData (i.e. * the connections between nodes) while the vtkTree defines the geometry (i.e. * the location of nodes and arc routes). Thus, the tree must have been * assigned vertex locations, but the graph does not need locations, in fact * they will be ignored. The edges approximately follow the path from the * source to target nodes in the tree. A bundling parameter controls how * closely the edges are bundled together along the tree structure. * * You may follow this algorithm with vtkSplineFilter in order to make nicely * curved edges. * * @par Thanks: * This algorithm was developed in the paper * Danny Holten. Hierarchical Edge Bundles: Visualization of Adjacency Relations * Relations in Hierarchical Data. IEEE Transactions on Visualization and * Computer Graphics, Vol. 12, No. 5, 2006. pp. 741-748. */ #ifndef vtkGraphHierarchicalBundleEdges_h #define vtkGraphHierarchicalBundleEdges_h #include "vtkGraphAlgorithm.h" #include "vtkInfovisCoreModule.h" // For export macro class VTKINFOVISCORE_EXPORT vtkGraphHierarchicalBundleEdges : public vtkGraphAlgorithm { public: static vtkGraphHierarchicalBundleEdges* New(); vtkTypeMacro(vtkGraphHierarchicalBundleEdges, vtkGraphAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * The level of arc bundling in the graph. * A strength of 0 creates straight lines, while a strength of 1 * forces arcs to pass directly through hierarchy node points. * The default value is 0.8. */ vtkSetClampMacro(BundlingStrength, double, 0.0, 1.0); vtkGetMacro(BundlingStrength, double); //@} //@{ /** * If on, uses direct mapping from tree to graph vertices. * If off, both the graph and tree must contain PedigreeId arrays * which are used to match graph and tree vertices. * Default is off. */ vtkSetMacro(DirectMapping, bool); vtkGetMacro(DirectMapping, bool); vtkBooleanMacro(DirectMapping, bool); //@} /** * Set the input type of the algorithm to vtkGraph. */ int FillInputPortInformation(int port, vtkInformation* info) override; protected: vtkGraphHierarchicalBundleEdges(); ~vtkGraphHierarchicalBundleEdges() override {} double BundlingStrength; bool DirectMapping; /** * Convert the vtkGraph into vtkPolyData. */ int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; private: vtkGraphHierarchicalBundleEdges(const vtkGraphHierarchicalBundleEdges&) = delete; void operator=(const vtkGraphHierarchicalBundleEdges&) = delete; }; #endif