/*========================================================================= Program: Visualization Toolkit Module: vtkFrameBufferObjectBase.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkFrameBufferObjectBase * @brief abstract interface to OpenGL FBOs * * API for classes that encapsulate an OpenGL Frame Buffer Object. */ #ifndef vtkFrameBufferObjectBase_h #define vtkFrameBufferObjectBase_h #include "vtkObject.h" #include "vtkRenderingCoreModule.h" // For export macro class vtkRenderer; class vtkProp; class vtkInformation; class VTKRENDERINGCORE_EXPORT vtkFrameBufferObjectBase : public vtkObject { public: vtkTypeMacro(vtkFrameBufferObjectBase, vtkObject); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Dimensions in pixels of the framebuffer. */ virtual int* GetLastSize() = 0; virtual void GetLastSize(int& _arg1, int& _arg2) = 0; virtual void GetLastSize(int _arg[2]) = 0; //@} protected: vtkFrameBufferObjectBase(); // no default constructor. ~vtkFrameBufferObjectBase() override; private: vtkFrameBufferObjectBase(const vtkFrameBufferObjectBase&) = delete; void operator=(const vtkFrameBufferObjectBase&) = delete; }; #endif