/*========================================================================= Program: Visualization Toolkit Module: vtkForceDirectedLayoutStrategy.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*------------------------------------------------------------------------- Copyright 2008 Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. -------------------------------------------------------------------------*/ /** * @class vtkForceDirectedLayoutStrategy * @brief a force directed graph layout algorithm * * * Lays out a graph in 2D or 3D using a force-directed algorithm. * The user may specify whether to layout the graph randomly initially, * the bounds, the number of dimensions (2 or 3), and the cool-down rate. * * @par Thanks: * Thanks to Brian Wylie for adding functionality for allowing this layout * to be incremental. */ #ifndef vtkForceDirectedLayoutStrategy_h #define vtkForceDirectedLayoutStrategy_h #include "vtkGraphLayoutStrategy.h" #include "vtkInfovisLayoutModule.h" // For export macro class VTKINFOVISLAYOUT_EXPORT vtkForceDirectedLayoutStrategy : public vtkGraphLayoutStrategy { public: static vtkForceDirectedLayoutStrategy* New(); vtkTypeMacro(vtkForceDirectedLayoutStrategy, vtkGraphLayoutStrategy); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Seed the random number generator used to jitter point positions. * This has a significant effect on their final positions when * the layout is complete. */ vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX); vtkGetMacro(RandomSeed, int); //@} //@{ /** * Set / get the region in space in which to place the final graph. * The GraphBounds only affects the results if AutomaticBoundsComputation * is off. */ vtkSetVector6Macro(GraphBounds, double); vtkGetVectorMacro(GraphBounds, double, 6); //@} //@{ /** * Turn on/off automatic graph bounds calculation. If this * boolean is off, then the manually specified GraphBounds is used. * If on, then the input's bounds us used as the graph bounds. */ vtkSetMacro(AutomaticBoundsComputation, vtkTypeBool); vtkGetMacro(AutomaticBoundsComputation, vtkTypeBool); vtkBooleanMacro(AutomaticBoundsComputation, vtkTypeBool); //@} //@{ /** * Set/Get the maximum number of iterations to be used. * The higher this number, the more iterations through the algorithm * is possible, and thus, the more the graph gets modified. * The default is '50' for no particular reason */ vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX); vtkGetMacro(MaxNumberOfIterations, int); //@} //@{ /** * Set/Get the number of iterations per layout. * The only use for this ivar is for the application * to do visualizations of the layout before it's complete. * The default is '50' to match the default 'MaxNumberOfIterations' */ vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX); vtkGetMacro(IterationsPerLayout, int); //@} //@{ /** * Set/Get the Cool-down rate. * The higher this number is, the longer it will take to "cool-down", * and thus, the more the graph will be modified. */ vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX); vtkGetMacro(CoolDownRate, double); //@} //@{ /** * Turn on/off layout of graph in three dimensions. If off, graph * layout occurs in two dimensions. By default, three dimensional * layout is off. */ vtkSetMacro(ThreeDimensionalLayout, vtkTypeBool); vtkGetMacro(ThreeDimensionalLayout, vtkTypeBool); vtkBooleanMacro(ThreeDimensionalLayout, vtkTypeBool); //@} //@{ /** * Turn on/off use of random positions within the graph bounds as initial points. */ vtkSetMacro(RandomInitialPoints, vtkTypeBool); vtkGetMacro(RandomInitialPoints, vtkTypeBool); vtkBooleanMacro(RandomInitialPoints, vtkTypeBool); //@} //@{ /** * Set the initial temperature. If zero (the default) , the initial temperature * will be computed automatically. */ vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX); vtkGetMacro(InitialTemperature, float); //@} /** * This strategy sets up some data structures * for faster processing of each Layout() call */ void Initialize() override; /** * This is the layout method where the graph that was * set in SetGraph() is laid out. The method can either * entirely layout the graph or iteratively lay out the * graph. If you have an iterative layout please implement * the IsLayoutComplete() method. */ void Layout() override; /** * I'm an iterative layout so this method lets the caller * know if I'm done laying out the graph */ int IsLayoutComplete() override { return this->LayoutComplete; } protected: vtkForceDirectedLayoutStrategy(); ~vtkForceDirectedLayoutStrategy() override; double GraphBounds[6]; vtkTypeBool AutomaticBoundsComputation; // Boolean controls automatic bounds calc. int MaxNumberOfIterations; // Maximum number of iterations. double CoolDownRate; // Cool-down rate. Note: Higher # = Slower rate. double InitialTemperature; vtkTypeBool ThreeDimensionalLayout; // Boolean for a third dimension. vtkTypeBool RandomInitialPoints; // Boolean for having random points private: // A vertex contains a position and a displacement. typedef struct { double x[3]; double d[3]; } vtkLayoutVertex; // An edge consists of two vertices joined together. // This struct acts as a "pointer" to those two vertices. typedef struct { int t; int u; } vtkLayoutEdge; int RandomSeed; int IterationsPerLayout; int TotalIterations; int LayoutComplete; double Temp; double optDist; vtkLayoutVertex* v; vtkLayoutEdge* e; vtkForceDirectedLayoutStrategy(const vtkForceDirectedLayoutStrategy&) = delete; void operator=(const vtkForceDirectedLayoutStrategy&) = delete; }; #endif