/*========================================================================= Program: Visualization Toolkit Module: vtkExtractSurface.h Copyright (c) Kitware, Inc. All rights reserved. See LICENSE file for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkExtractSurface * @brief generate zero-crossing isosurface from * truncated signed distance volume * * * This filter extracts the zero-crossing isosurface from a truncated signed * distance function TSDF. The TSDF is sampled across a volume, and is * extracted using a modified version of the Flying Edges (FE) algorithm for * increased speed, and to support multithreading. To use the filter, an * input volume should be assigned, which may have special values indicating * empty and/or unseen portions of the volume. These values are equal to +/- * radius value of the signed distance function, and should be consistent * with any filters used to generate the input volume (e.g., * vtkSignedDistance). * * The Flying Edges algorithm is modified to deal with the nature of the * truncated, signed distance function. Being truncated, the distance * function typically is not computed throughout the volume, rather the * special data values "unseen" and/or "empty" maybe assigned to distant or * bordering voxels. The implications of this are that this implementation * may produce non-closed, non-manifold surfaces, which is what is required * to extract surfaces. * * More specifically, voxels may exist in one of three states: 1) within the * TSDF, which extends +/-Radius from a generating geometry (typically a * point cloud); 2) in the empty state, in which it is known that the surface * does not exist; and 3) the unseen state, where a surface may exist but not * enough information is known to be certain. Such situations arise, for * example, when laser scanners generate point clouds, and the propagation of * the laser beam "carves" out regions where no geometry exists (thereby * defining empty space). Furthermore, areas in which the beam are occluded * by geometry are known as "unseen" and the boundary between empty and * unseen can be processed to produced a portion of the output isosurface * (this is called hole filling). * * @warning * This class has been threaded with vtkSMPTools. Using TBB or other * non-sequential type (set in the CMake variable * VTK_SMP_IMPLEMENTATION_TYPE) may improve performance significantly. * * @warning * Empty regions are expected to have a data value * -(this->Radius+FLT_EPSILON). Unseen regions are expected to have a data * value (this->Radius+FLT_EPSILON). Near regions have data values d such that: * -(this->Radius+FLT_EPSILON) < d (this->Radius+FLT_EPSILON). * * @warning *
* Notes on the implementation: * 1. This is a lightly modified version of vtkFlyingEdges3D. Some design goals * included minimizing the impact on the FE algorithm, and not adding extra * memory requirements. * 2. It presumes an isocontour value=0.0 (the zero crossing of a signed * distance function). * 3. The major modifications are to the edge cases. In Flying Edges, a single * byte represents the case of an edge, and within that byte only 2 bits * are needed (the extra six bytes are not used). Here, these unused bytes * are repurposed to represent the "state" of the edge, whether it is * 1) near to the TSDF; 2) in an empty state; or 3) unseen state. * 4. Since these now-used bits encode extra state information, masking and * related methods are modified from FE to tease apart the edge cases from * the edge state. * 5. Voxels with edges marked "empty" are not processed, i.e., no output * triangle primitives are generated. Depending on whether hole filling is * enabled, voxels with edges marked "unseen" may not be processed either. * 6. As a result of #1 and #5, and the desire to keep the implementation simple, * it is possible to produce output points which are not used by any output * triangle. ** * @warning * This algorithm loosely follows the most excellent paper by Curless and * Levoy: "A Volumetric Method for Building Complex Models from Range * Images." * * @warning * This algorithm differs from the paper cited above in an important way. The * Curless & Levoy algorithm is designed to create watertight surfaces, while this * modified algorithm may not do so as the generating surface is not assumed to be * closed. * * @sa * vtkSignedDistance vtkFlyingEdges3D */ #ifndef vtkExtractSurface_h #define vtkExtractSurface_h #include "vtkContourValues.h" // Passes calls through #include "vtkFiltersPointsModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class vtkImageData; class VTKFILTERSPOINTS_EXPORT vtkExtractSurface : public vtkPolyDataAlgorithm { public: //@{ /** * Standard methods for instantiating the class, providing type information, * and printing. */ static vtkExtractSurface* New(); vtkTypeMacro(vtkExtractSurface, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@} //@{ /** * Specify the radius of influence of the signed distance function. Data * values (which are distances) that are greater than the radius (i.e., d > * Radius) are considered empty voxels; those voxel data values d < -Radius * are considered unseen voxels. */ vtkSetClampMacro(Radius, double, 0.0, VTK_FLOAT_MAX); vtkGetMacro(Radius, double); //@} //@{ /** * Enable hole filling. This generates separating surfaces between the * empty and unseen portions of the volume. */ vtkSetMacro(HoleFilling, bool); vtkGetMacro(HoleFilling, bool); vtkBooleanMacro(HoleFilling, bool); //@} //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be processed * by filters that modify topology or geometry, it may be wise to turn * Normals and Gradients off. */ vtkSetMacro(ComputeNormals, vtkTypeBool); vtkGetMacro(ComputeNormals, vtkTypeBool); vtkBooleanMacro(ComputeNormals, vtkTypeBool); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is fairly * expensive in both time and storage. Note that if ComputeNormals is on, * gradients will have to be calculated, but will not be stored in the * output dataset. If the output data will be processed by filters that * modify topology or geometry, it may be wise to turn Normals and * Gradients off. */ vtkSetMacro(ComputeGradients, vtkTypeBool); vtkGetMacro(ComputeGradients, vtkTypeBool); vtkBooleanMacro(ComputeGradients, vtkTypeBool); //@} protected: vtkExtractSurface(); ~vtkExtractSurface() override; double Radius; bool HoleFilling; vtkTypeBool ComputeNormals; vtkTypeBool ComputeGradients; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; private: vtkExtractSurface(const vtkExtractSurface&) = delete; void operator=(const vtkExtractSurface&) = delete; }; #endif