/*========================================================================= Program: Visualization Toolkit Module: vtkExplicitStructuredGridAlgorithm.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkExplicitStructuredGridAlgorithm * @brief Superclass for algorithms that produce only * explicit structured grid as output. */ #ifndef vtkExplicitStructuredGridAlgorithm_h #define vtkExplicitStructuredGridAlgorithm_h #include "vtkAlgorithm.h" #include "vtkCommonExecutionModelModule.h" // For export macro class vtkDataSet; class vtkExplicitStructuredGrid; class VTKCOMMONEXECUTIONMODEL_EXPORT vtkExplicitStructuredGridAlgorithm : public vtkAlgorithm { public: static vtkExplicitStructuredGridAlgorithm* New(); vtkTypeMacro(vtkExplicitStructuredGridAlgorithm, vtkAlgorithm); //@{ /** * Get the output data object for a port on this algorithm. */ vtkExplicitStructuredGrid* GetOutput(); vtkExplicitStructuredGrid* GetOutput(int); virtual void SetOutput(vtkDataObject* d); //@} /** * see vtkAlgorithm for details */ virtual vtkTypeBool ProcessRequest( vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; // this method is not recommended for use, but lots of old style filters // use it vtkDataObject* GetInput(); vtkDataObject* GetInput(int port); vtkExplicitStructuredGrid* GetExplicitStructuredGridInput(int port); //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use SetInputConnection() to * setup a pipeline connection. */ void SetInputData(vtkDataObject*); void SetInputData(int, vtkDataObject*); //@} //@{ /** * Assign a data object as input. Note that this method does not * establish a pipeline connection. Use AddInputConnection() to * setup a pipeline connection. */ void AddInputData(vtkDataObject*); void AddInputData(int, vtkDataObject*); //@} protected: vtkExplicitStructuredGridAlgorithm(); ~vtkExplicitStructuredGridAlgorithm() override = default; // convenience method virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector); /** * This is called by the superclass. * This is the method you should override. */ virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*); // see algorithm for more info virtual int FillOutputPortInformation(int port, vtkInformation* info) override; virtual int FillInputPortInformation(int port, vtkInformation* info) override; private: vtkExplicitStructuredGridAlgorithm(const vtkExplicitStructuredGridAlgorithm&) = delete; void operator=(const vtkExplicitStructuredGridAlgorithm&) = delete; }; #endif