/*========================================================================= Program: Visualization Toolkit Module: vtkDiscreteFlyingEdges3D.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkDiscreteFlyingEdges3D * @brief generate isosurface from 3D image data (volume) * * vtkDiscreteFlyingEdges3D creates output representations of label maps * (e.g., segmented volumes) using a variation of the flying edges * algorithm. The input is a 3D image (volume( where each point is labeled * (integer labels are preferred to real values), and the output data is * polygonal data representing labeled regions. (Note that on output each * region [corresponding to a different contour value] is represented * independently; i.e., points are not shared between regions even if they * are coincident.) * * This filter is similar to but produces different results than the filter * vtkDiscreteMarchingCubes. This filter can produce output normals, and each * labeled region is completely disconnected from neighboring regions * (coincident points are not merged). Both algorithms interpolate edges at * the halfway point between vertices with different segmentation labels. * * See the paper "Flying Edges: A High-Performance Scalable Isocontouring * Algorithm" by Schroeder, Maynard, Geveci. Proc. of LDAV 2015. Chicago, IL. * * @warning * This filter is specialized to 3D volumes. This implementation can produce * degenerate triangles (i.e., zero-area triangles). * * @warning * This class has been threaded with vtkSMPTools. Using TBB or other * non-sequential type (set in the CMake variable * VTK_SMP_IMPLEMENTATION_TYPE) may improve performance significantly. * * @sa * vtkDiscreteMarchingCubes vtkDiscreteFlyingEdges2D vtkDiscreteFlyingEdges3D */ #ifndef vtkDiscreteFlyingEdges3D_h #define vtkDiscreteFlyingEdges3D_h #include "vtkContourValues.h" // Passes calls through #include "vtkFiltersGeneralModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class vtkImageData; class VTKFILTERSGENERAL_EXPORT vtkDiscreteFlyingEdges3D : public vtkPolyDataAlgorithm { public: static vtkDiscreteFlyingEdges3D* New(); vtkTypeMacro(vtkDiscreteFlyingEdges3D, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Because we delegate to vtkContourValues. */ vtkMTimeType GetMTime() override; //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be processed * by filters that modify topology or geometry, it may be wise to turn * Normals and Gradients off. */ vtkSetMacro(ComputeNormals, int); vtkGetMacro(ComputeNormals, int); vtkBooleanMacro(ComputeNormals, int); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is fairly * expensive in both time and storage. Note that if ComputeNormals is on, * gradients will have to be calculated, but will not be stored in the * output dataset. If the output data will be processed by filters that * modify topology or geometry, it may be wise to turn Normals and * Gradients off. */ vtkSetMacro(ComputeGradients, int); vtkGetMacro(ComputeGradients, int); vtkBooleanMacro(ComputeGradients, int); //@} //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars, int); vtkGetMacro(ComputeScalars, int); vtkBooleanMacro(ComputeScalars, int); //@} //@{ /** * Indicate whether to interpolate other attribute data. That is, as the * isosurface is generated, interpolate all point attribute data across * the edge. This is independent of scalar interpolation, which is * controlled by the ComputeScalars flag. */ vtkSetMacro(InterpolateAttributes, int); vtkGetMacro(InterpolateAttributes, int); vtkBooleanMacro(InterpolateAttributes, int); //@} /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i, value); } /** * Get the ith contour value. */ double GetValue(int i) { return this->ContourValues->GetValue(i); } /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ double* GetValues() { return this->ContourValues->GetValues(); } /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); } /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); } /** * Get the number of contours in the list of contour values. */ vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double rangeStart, double rangeEnd) { this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd); } //@{ /** * Set/get which component of the scalar array to contour on; defaults to 0. */ vtkSetMacro(ArrayComponent, int); vtkGetMacro(ArrayComponent, int); //@} protected: vtkDiscreteFlyingEdges3D(); ~vtkDiscreteFlyingEdges3D() override; int ComputeNormals; int ComputeGradients; int ComputeScalars; int InterpolateAttributes; int ArrayComponent; vtkContourValues* ContourValues; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; private: vtkDiscreteFlyingEdges3D(const vtkDiscreteFlyingEdges3D&) = delete; void operator=(const vtkDiscreteFlyingEdges3D&) = delete; }; #endif