/*========================================================================= Program: Visualization Toolkit Module: vtkCutter.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkCutter * @brief Cut vtkDataSet with user-specified implicit function * * vtkCutter is a filter to cut through data using any subclass of * vtkImplicitFunction. That is, a polygonal surface is created * corresponding to the implicit function F(x,y,z) = value(s), where * you can specify one or more values used to cut with. * * In VTK, cutting means reducing a cell of dimension N to a cut surface * of dimension N-1. For example, a tetrahedron when cut by a plane (i.e., * vtkPlane implicit function) will generate triangles. (In comparison, * clipping takes a N dimensional cell and creates N dimension primitives.) * * vtkCutter is generally used to "slice-through" a dataset, generating * a surface that can be visualized. It is also possible to use vtkCutter * to do a form of volume rendering. vtkCutter does this by generating * multiple cut surfaces (usually planes) which are ordered (and rendered) * from back-to-front. The surfaces are set translucent to give a * volumetric rendering effect. * * Note that data can be cut using either 1) the scalar values associated * with the dataset or 2) an implicit function associated with this class. * By default, if an implicit function is set it is used to clip the data * set, otherwise the dataset scalars are used to perform the clipping. * * @sa * vtkImplicitFunction vtkClipPolyData */ #ifndef vtkCutter_h #define vtkCutter_h #include "vtkFiltersCoreModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Needed for inline methods #define VTK_SORT_BY_VALUE 0 #define VTK_SORT_BY_CELL 1 class vtkImplicitFunction; class vtkIncrementalPointLocator; class vtkSynchronizedTemplates3D; class vtkSynchronizedTemplatesCutter3D; class vtkGridSynchronizedTemplates3D; class vtkRectilinearSynchronizedTemplates; class VTKFILTERSCORE_EXPORT vtkCutter : public vtkPolyDataAlgorithm { public: vtkTypeMacro(vtkCutter, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Construct with user-specified implicit function; initial value of 0.0; and * generating cut scalars turned off. */ static vtkCutter* New(); /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i, value); } /** * Get the ith contour value. */ double GetValue(int i) { return this->ContourValues->GetValue(i); } /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ double* GetValues() { return this->ContourValues->GetValues(); } /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ void GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); } /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ void SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); } /** * Get the number of contours in the list of contour values. */ vtkIdType GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ void GenerateValues(int numContours, double rangeStart, double rangeEnd) { this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd); } /** * Override GetMTime because we delegate to vtkContourValues and refer to * vtkImplicitFunction. */ vtkMTimeType GetMTime() override; //@{ /** * Specify the implicit function to perform the cutting. */ virtual void SetCutFunction(vtkImplicitFunction*); vtkGetObjectMacro(CutFunction, vtkImplicitFunction); //@} //@{ /** * If this flag is enabled, then the output scalar values will be * interpolated from the implicit function values, and not the input scalar * data. */ vtkSetMacro(GenerateCutScalars, vtkTypeBool); vtkGetMacro(GenerateCutScalars, vtkTypeBool); vtkBooleanMacro(GenerateCutScalars, vtkTypeBool); //@} //@{ /** * If this is enabled (by default), the output will be triangles * otherwise, the output will be the intersection polygons * WARNING: if the cutting function is not a plane, the output * will be 3D poygons, which might be nice to look at but hard * to compute with downstream. */ vtkSetMacro(GenerateTriangles, vtkTypeBool); vtkGetMacro(GenerateTriangles, vtkTypeBool); vtkBooleanMacro(GenerateTriangles, vtkTypeBool); //@} //@{ /** * Specify a spatial locator for merging points. By default, * an instance of vtkMergePoints is used. */ void SetLocator(vtkIncrementalPointLocator* locator); vtkGetObjectMacro(Locator, vtkIncrementalPointLocator); //@} //@{ /** * Set the sorting order for the generated polydata. There are two * possibilities: * Sort by value = 0 - This is the most efficient sort. For each cell, * all contour values are processed. This is the default. * Sort by cell = 1 - For each contour value, all cells are processed. * This order should be used if the extracted polygons must be rendered * in a back-to-front or front-to-back order. This is very problem * dependent. * For most applications, the default order is fine (and faster). * Sort by cell is going to have a problem if the input has 2D and 3D cells. * Cell data will be scrambled because with * vtkPolyData output, verts and lines have lower cell ids than triangles. */ vtkSetClampMacro(SortBy, int, VTK_SORT_BY_VALUE, VTK_SORT_BY_CELL); vtkGetMacro(SortBy, int); void SetSortByToSortByValue() { this->SetSortBy(VTK_SORT_BY_VALUE); } void SetSortByToSortByCell() { this->SetSortBy(VTK_SORT_BY_CELL); } const char* GetSortByAsString(); //@} /** * Create default locator. Used to create one when none is specified. The * locator is used to merge coincident points. */ void CreateDefaultLocator(); /** * Normally I would put this in a different class, but since * This is a temporary fix until we convert this class and contour filter * to generate unstructured grid output instead of poly data, I am leaving it here. */ static void GetCellTypeDimensions(unsigned char* cellTypeDimensions); //@{ /** * Set/get the desired precision for the output types. See the documentation * for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of * the available precision settings. */ vtkSetClampMacro(OutputPointsPrecision, int, SINGLE_PRECISION, DEFAULT_PRECISION); vtkGetMacro(OutputPointsPrecision, int); //@} protected: vtkCutter(vtkImplicitFunction* cf = nullptr); ~vtkCutter() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; void UnstructuredGridCutter(vtkDataSet* input, vtkPolyData* output); void DataSetCutter(vtkDataSet* input, vtkPolyData* output); void StructuredPointsCutter( vtkDataSet*, vtkPolyData*, vtkInformation*, vtkInformationVector**, vtkInformationVector*); void StructuredGridCutter(vtkDataSet*, vtkPolyData*); void RectilinearGridCutter(vtkDataSet*, vtkPolyData*); vtkImplicitFunction* CutFunction; vtkTypeBool GenerateTriangles; vtkSynchronizedTemplates3D* SynchronizedTemplates3D; vtkSynchronizedTemplatesCutter3D* SynchronizedTemplatesCutter3D; vtkGridSynchronizedTemplates3D* GridSynchronizedTemplates; vtkRectilinearSynchronizedTemplates* RectilinearSynchronizedTemplates; vtkIncrementalPointLocator* Locator; int SortBy; vtkContourValues* ContourValues; vtkTypeBool GenerateCutScalars; int OutputPointsPrecision; private: vtkCutter(const vtkCutter&) = delete; void operator=(const vtkCutter&) = delete; }; //@{ /** * Return the sorting procedure as a descriptive character string. */ inline const char* vtkCutter::GetSortByAsString(void) { if (this->SortBy == VTK_SORT_BY_VALUE) { return "SortByValue"; } else { return "SortByCell"; } } //@} #endif