/*========================================================================= Program: Visualization Toolkit Module: vtkContourGrid.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkContourGrid * @brief generate isosurfaces/isolines from scalar values (specialized for unstructured grids) * * vtkContourGrid is a filter that takes as input datasets of type * vtkUnstructuredGrid and generates on output isosurfaces and/or * isolines. The exact form of the output depends upon the dimensionality of * the input data. Data consisting of 3D cells will generate isosurfaces, * data consisting of 2D cells will generate isolines, and data with 1D or 0D * cells will generate isopoints. Combinations of output type are possible if * the input dimension is mixed. * * To use this filter you must specify one or more contour values. * You can either use the method SetValue() to specify each contour * value, or use GenerateValues() to generate a series of evenly * spaced contours. It is also possible to accelerate the operation of * this filter (at the cost of extra memory) by using a * vtkScalarTree. A scalar tree is used to quickly locate cells that * contain a contour surface. This is especially effective if multiple * contours are being extracted. If you want to use a scalar tree, * invoke the method UseScalarTreeOn(). * * @warning * If the input vtkUnstructuredGrid contains 3D linear cells, the class * vtkContour3DLinearGrid is much faster and may be preferred in certain * applications. * * @warning * For unstructured data or structured grids, normals and gradients * are not computed. Use vtkPolyDataNormals to compute the surface * normals of the resulting isosurface. * * @sa * vtkContour3DLinearGrid vtkContourFilter vtkMarchingContourFilter * vtkFlyingEdges3D vtkMarchingCubes vtkSliceCubes vtkDividingCubes * vtkMarchingSquares vtkImageMarchingCubes */ #ifndef vtkContourGrid_h #define vtkContourGrid_h #include "vtkFiltersCoreModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Needed for inline methods class vtkEdgeTable; class vtkScalarTree; class vtkIncrementalPointLocator; class VTKFILTERSCORE_EXPORT vtkContourGrid : public vtkPolyDataAlgorithm { public: vtkTypeMacro(vtkContourGrid, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Construct object with initial range (0,1) and single contour value * of 0.0. */ static vtkContourGrid* New(); //@{ /** * Methods to set / get contour values. */ void SetValue(int i, double value); double GetValue(int i); double* GetValues(); void GetValues(double* contourValues); void SetNumberOfContours(int number); vtkIdType GetNumberOfContours(); void GenerateValues(int numContours, double range[2]); void GenerateValues(int numContours, double rangeStart, double rangeEnd); //@} /** * Modified GetMTime Because we delegate to vtkContourValues */ vtkMTimeType GetMTime() override; //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be * processed by filters that modify topology or geometry, it may be * wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeNormals, vtkTypeBool); vtkGetMacro(ComputeNormals, vtkTypeBool); vtkBooleanMacro(ComputeNormals, vtkTypeBool); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is * fairly expensive in both time and storage. Note that if * ComputeNormals is on, gradients will have to be calculated, but * will not be stored in the output dataset. If the output data * will be processed by filters that modify topology or geometry, it * may be wise to turn Normals and Gradients off. @deprecated * ComputeGradients is not used so these methods don't affect * anything (VTK 6.0). */ #ifndef VTK_LEGACY_REMOVE vtkSetMacro(ComputeGradients, vtkTypeBool); vtkGetMacro(ComputeGradients, vtkTypeBool); vtkBooleanMacro(ComputeGradients, vtkTypeBool); #endif //@} //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars, vtkTypeBool); vtkGetMacro(ComputeScalars, vtkTypeBool); vtkBooleanMacro(ComputeScalars, vtkTypeBool); //@} //@{ /** * Enable the use of a scalar tree to accelerate contour extraction. */ vtkSetMacro(UseScalarTree, vtkTypeBool); vtkGetMacro(UseScalarTree, vtkTypeBool); vtkBooleanMacro(UseScalarTree, vtkTypeBool); //@} //@{ /** * Specify the instance of vtkScalarTree to use. If not specified * and UseScalarTree is enabled, then a vtkSimpleScalarTree will be used. */ void SetScalarTree(vtkScalarTree* sTree); vtkGetObjectMacro(ScalarTree, vtkScalarTree); //@} //@{ /** * Set / get a spatial locator for merging points. By default, * an instance of vtkMergePoints is used. */ void SetLocator(vtkIncrementalPointLocator* locator); vtkGetObjectMacro(Locator, vtkIncrementalPointLocator); //@} //@{ /** * If this is enabled (by default), the output will be triangles otherwise, * the output may be represented by one or more polygons. WARNING: if the * resulting isocontour is not planar, and GenerateTriangles is false, the * output may consist of some 3D polygons (i.e., which may be non-planar) - * which might be nice to look at but hard to compute with downstream. */ vtkSetMacro(GenerateTriangles, vtkTypeBool); vtkGetMacro(GenerateTriangles, vtkTypeBool); vtkBooleanMacro(GenerateTriangles, vtkTypeBool); //@} /** * Create default locator. Used to create one when none is * specified. The locator is used to merge coincident points. */ void CreateDefaultLocator(); //@{ /** * Set/get the desired precision for the output types. See the documentation * for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of * the available precision settings. */ void SetOutputPointsPrecision(int precision); int GetOutputPointsPrecision() const; //@} protected: vtkContourGrid(); ~vtkContourGrid() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation* info) override; vtkContourValues* ContourValues; vtkTypeBool ComputeNormals; #ifndef VTK_LEGACY_REMOVE vtkTypeBool ComputeGradients; #endif vtkTypeBool ComputeScalars; vtkTypeBool GenerateTriangles; vtkIncrementalPointLocator* Locator; vtkTypeBool UseScalarTree; vtkScalarTree* ScalarTree; int OutputPointsPrecision; vtkEdgeTable* EdgeTable; private: vtkContourGrid(const vtkContourGrid&) = delete; void operator=(const vtkContourGrid&) = delete; }; /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i, value); } /** * Get the ith contour value. */ inline double vtkContourGrid::GetValue(int i) { return this->ContourValues->GetValue(i); } /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ inline double* vtkContourGrid::GetValues() { return this->ContourValues->GetValues(); } /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ inline void vtkContourGrid::GetValues(double* contourValues) { this->ContourValues->GetValues(contourValues); } /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ inline void vtkContourGrid::SetNumberOfContours(int number) { this->ContourValues->SetNumberOfContours(number); } /** * Get the number of contours in the list of contour values. */ inline vtkIdType vtkContourGrid::GetNumberOfContours() { return this->ContourValues->GetNumberOfContours(); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ inline void vtkContourGrid::GenerateValues(int numContours, double range[2]) { this->ContourValues->GenerateValues(numContours, range); } /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ inline void vtkContourGrid::GenerateValues(int numContours, double rangeStart, double rangeEnd) { this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd); } #endif