/*========================================================================= Program: Visualization Toolkit Module: vtkContextItem.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkContextTransform * @brief all children of this item are transformed * by the vtkTransform2D of this item. * * * This class can be used to transform all child items of this class. The * default transform is the identity. */ #ifndef vtkContextTransform_h #define vtkContextTransform_h #include "vtkAbstractContextItem.h" #include "vtkRenderingContext2DModule.h" // For export macro #include "vtkSmartPointer.h" // Needed for SP ivars. #include "vtkVector.h" // Needed for ivars. class vtkTransform2D; class VTKRENDERINGCONTEXT2D_EXPORT vtkContextTransform : public vtkAbstractContextItem { public: vtkTypeMacro(vtkContextTransform, vtkAbstractContextItem); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Creates a vtkContextTransform object. */ static vtkContextTransform* New(); /** * Perform any updates to the item that may be necessary before rendering. * The scene should take care of calling this on all items before their * Paint function is invoked. */ void Update() override; /** * Paint event for the item, called whenever the item needs to be drawn. */ bool Paint(vtkContext2D* painter) override; /** * Reset the transform to the identity transformation. */ virtual void Identity(); /** * Translate the item by the specified amounts dx and dy in the x and y * directions. */ virtual void Translate(float dx, float dy); /** * Scale the item by the specified amounts dx and dy in the x and y * directions. */ virtual void Scale(float dx, float dy); /** * Rotate the item by the specified angle. */ virtual void Rotate(float angle); /** * Access the vtkTransform2D that controls object transformation. */ virtual vtkTransform2D* GetTransform(); /** * Transforms a point to the parent coordinate system. */ vtkVector2f MapToParent(const vtkVector2f& point) override; /** * Transforms a point from the parent coordinate system. */ vtkVector2f MapFromParent(const vtkVector2f& point) override; //@{ /** * The mouse button from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::LEFT_BUTTON. */ vtkSetMacro(PanMouseButton, int); vtkGetMacro(PanMouseButton, int); //@} //@{ /** * The modifier from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::NO_MODIFIER. */ vtkSetMacro(PanModifier, int); vtkGetMacro(PanModifier, int); //@} //@{ /** * A secondary mouse button from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::NO_BUTTON (disabled). */ vtkSetMacro(SecondaryPanMouseButton, int); vtkGetMacro(SecondaryPanMouseButton, int); //@} //@{ /** * A secondary modifier from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::NO_MODIFIER. */ vtkSetMacro(SecondaryPanModifier, int); vtkGetMacro(SecondaryPanModifier, int); //@} //@{ /** * The mouse button from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::RIGHT_BUTTON. */ vtkSetMacro(ZoomMouseButton, int); vtkGetMacro(ZoomMouseButton, int); //@} //@{ /** * The modifier from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::NO_MODIFIER. */ vtkSetMacro(ZoomModifier, int); vtkGetMacro(ZoomModifier, int); //@} //@{ /** * A secondary mouse button from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::LEFT_BUTTON. */ vtkSetMacro(SecondaryZoomMouseButton, int); vtkGetMacro(SecondaryZoomMouseButton, int); //@} //@{ /** * A secondary modifier from vtkContextMouseEvent to use for panning. * Default is vtkContextMouseEvent::SHIFT_MODIFIER. */ vtkSetMacro(SecondaryZoomModifier, int); vtkGetMacro(SecondaryZoomModifier, int); //@} //@{ /** * Whether to zoom on mouse wheels. Default is true. */ vtkSetMacro(ZoomOnMouseWheel, bool); vtkGetMacro(ZoomOnMouseWheel, bool); vtkBooleanMacro(ZoomOnMouseWheel, bool); //@} //@{ /** * Whether to pan in the Y direction on mouse wheels. Default is false. */ vtkSetMacro(PanYOnMouseWheel, bool); vtkGetMacro(PanYOnMouseWheel, bool); vtkBooleanMacro(PanYOnMouseWheel, bool); //@} /** * Returns true if the transform is interactive, false otherwise. */ bool Hit(const vtkContextMouseEvent& mouse) override; /** * Mouse press event. Keep track of zoom anchor position. */ bool MouseButtonPressEvent(const vtkContextMouseEvent& mouse) override; /** * Mouse move event. Perform pan or zoom as specified by the mouse bindings. */ bool MouseMoveEvent(const vtkContextMouseEvent& mouse) override; /** * Mouse wheel event. Perform pan or zoom as specified by mouse bindings. */ bool MouseWheelEvent(const vtkContextMouseEvent& mouse, int delta) override; protected: vtkContextTransform(); ~vtkContextTransform() override; vtkSmartPointer Transform; int PanMouseButton; int PanModifier; int ZoomMouseButton; int ZoomModifier; int SecondaryPanMouseButton; int SecondaryPanModifier; int SecondaryZoomMouseButton; int SecondaryZoomModifier; bool ZoomOnMouseWheel; bool PanYOnMouseWheel; vtkVector2f ZoomAnchor; private: vtkContextTransform(const vtkContextTransform&) = delete; void operator=(const vtkContextTransform&) = delete; }; #endif // vtkContextTransform_h