/*========================================================================= Program: Visualization Toolkit Module: vtkContextScene.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkContextKeyEvent * @brief data structure to represent key events. * * * Provides a convenient data structure to represent key events in the * vtkContextScene. Passed to vtkAbstractContextItem objects. */ #ifndef vtkContextKeyEvent_h #define vtkContextKeyEvent_h #include "vtkRenderingContext2DModule.h" // For export macro #include "vtkVector.h" // For vtkVector2i #include "vtkWeakPointer.h" // For vtkWeakPointer class vtkRenderWindowInteractor; class VTKRENDERINGCONTEXT2D_EXPORT vtkContextKeyEvent { public: vtkContextKeyEvent(); /** * Set the interactor for the key event. */ void SetInteractor(vtkRenderWindowInteractor* interactor); /** * Get the interactor for the key event. This can be null, and is provided * only for convenience. */ vtkRenderWindowInteractor* GetInteractor() const; /** * Set the position of the mouse when the key was pressed. */ void SetPosition(const vtkVector2i& position) { this->Position = position; } /** * Get the position of the mouse when the key was pressed. */ vtkVector2i GetPosition() const { return this->Position; } char GetKeyCode() const; protected: vtkWeakPointer Interactor; vtkVector2i Position; }; #endif // vtkContextKeyEvent_h // VTK-HeaderTest-Exclude: vtkContextKeyEvent.h