/*========================================================================= Program: Visualization Toolkit Module: vtkCityGMLReader.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkCityGMLReader * @brief read CityGML data file * */ #ifndef vtkCityGMLReader_h #define vtkCityGMLReader_h #include "vtkIOCityGMLModule.h" // For export macro #include "vtkMultiBlockDataSetAlgorithm.h" /** * @class vtkCityGMLReader * @brief reads CityGML files * * vtkCityGMLReader is a reader for CityGML .gml files. The output is * a multiblock dataset. We read objects at level of detail (LOD) * specified (default is 3). * The leafs of the multiblock dataset (which are polygonal datasets) * have a field array with one element called "gml_id" which * corresponds to the gml:id for gml:TriangulatedSurface, * gml:MultiSurface or gml:CompositeSurface in the CityGML file. If * the poly dataset has a texture, we specify this with a point array * called "tcoords" and a field array with one element called * "texture_uri" containing the path to the texture file. If the poly * dataset has a app::X3DMaterial we store two fields arrays with 3 * components and 1 tuple: "diffuse_color" and "specular_color" and * one field array with 1 component and 1 tuple: "transparency". * Top level children of the multiblock dataset have a field array * with one element called "element" which contains the CityGML * element name for example: dem:ReliefFeature, wtr:WaterBody, * grp::CityObjectGroup (forest), veg:SolitaryVegetationObject, * brid:Bridge, run:Tunel, tran:Railway, tran:Road, bldg:Building, * gen:GenericCityObject, luse:LandUse. These nodes also have a gml_id field array. */ class VTKIOCITYGML_EXPORT vtkCityGMLReader : public vtkMultiBlockDataSetAlgorithm { public: static vtkCityGMLReader* New(); vtkTypeMacro(vtkCityGMLReader, vtkMultiBlockDataSetAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Specify file name of the CityGML data file to read. */ vtkSetStringMacro(FileName); vtkGetStringMacro(FileName); //@} //@{ /** * Specify the level of detail (LOD) to read. Valid values are from 0 (least detailed) * through 4 (most detailed), default value is 3. */ vtkSetClampMacro(LOD, int, 0, 4); vtkGetMacro(LOD, int); //@} //@{ /** * Certain input files use app:transparency as opacity. Set this field true * to show that correctly. The default is false. */ vtkSetMacro(UseTransparencyAsOpacity, int); vtkGetMacro(UseTransparencyAsOpacity, int); vtkBooleanMacro(UseTransparencyAsOpacity, int); //@} //@{ /** * Number of buildings read from the file. * Default is numeric_limits::max(). */ vtkSetMacro(NumberOfBuildings, int); vtkGetMacro(NumberOfBuildings, int); //@} protected: vtkCityGMLReader(); ~vtkCityGMLReader() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; char* FileName; int LOD; int UseTransparencyAsOpacity; int NumberOfBuildings; private: vtkCityGMLReader(const vtkCityGMLReader&) = delete; void operator=(const vtkCityGMLReader&) = delete; class Implementation; Implementation* Impl; }; #endif