/*========================================================================= Program: Visualization Toolkit Module: vtkButtonWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkButtonWidget * @brief activate an n-state button * * The vtkButtonWidget is used to interface with an n-state button. That is * each selection moves to the next button state (e.g., moves from "on" to * "off"). The widget uses modulo list traversal to transition through one or * more states. (A single state is simply a "selection" event; traversal * through the list can be in the forward or backward direction.) * * Depending on the nature of the representation the appearance of the button * can change dramatically, the specifics of appearance changes are a * function of the associated vtkButtonRepresentation (or subclass). * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 *   LeftButtonPressEvent - select button
 *   LeftButtonReleaseEvent - end the button selection process
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkButtonWidget's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkButtonWidget * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StateChangedEvent (on vtkWidgetEvent::EndSelect)
 * 
* */ #ifndef vtkButtonWidget_h #define vtkButtonWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkButtonRepresentation; class VTKINTERACTIONWIDGETS_EXPORT vtkButtonWidget : public vtkAbstractWidget { public: /** * Instantiate the class. */ static vtkButtonWidget* New(); //@{ /** * Standard macros. */ vtkTypeMacro(vtkButtonWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkButtonRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(r)); } /** * Return the representation as a vtkButtonRepresentation. */ vtkButtonRepresentation* GetSliderRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; /** * The method for activating and deactivating this widget. This method * must be overridden because it is a composite widget and does more than * its superclasses' vtkAbstractWidget::SetEnabled() method. The * method finds and sets the active viewport on the internal balloon * representation. */ void SetEnabled(int) override; protected: vtkButtonWidget(); ~vtkButtonWidget() override {} // These are the events that are handled static void SelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); // Manage the state of the widget int WidgetState; enum _WidgetState { Start = 0, Hovering, Selecting }; private: vtkButtonWidget(const vtkButtonWidget&) = delete; void operator=(const vtkButtonWidget&) = delete; }; #endif