/*========================================================================= Program: Visualization Toolkit Module: vtkButtonSource.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkButtonSource * @brief abstract class for creating various button types * * vtkButtonSource is an abstract class that defines an API for creating * "button-like" objects in VTK. A button is a geometry with a rectangular * region that can be textured. The button is divided into two regions: the * texture region and the shoulder region. The points in both regions are * assigned texture coordinates. The texture region has texture coordinates * consistent with the image to be placed on it. All points in the shoulder * regions are assigned a texture coordinate specified by the user. In this * way the shoulder region can be colored by the texture. * * Creating a vtkButtonSource requires specifying its center point. * (Subclasses have other attributes that must be set to control * the shape of the button.) You must also specify how to control * the shape of the texture region; i.e., whether to size the * texture region proportional to the texture dimensions or whether * to size the texture region proportional to the button. Also, buttons * can be created single sided are mirrored to create two-sided buttons. * * @sa * vtkEllipticalButtonSource vtkRectangularButtonSource * * @warning * The button is defined in the x-y plane. Use vtkTransformPolyDataFilter * or vtkGlyph3D to orient the button in a different direction. */ #ifndef vtkButtonSource_h #define vtkButtonSource_h #include "vtkFiltersSourcesModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #define VTK_TEXTURE_STYLE_FIT_IMAGE 0 #define VTK_TEXTURE_STYLE_PROPORTIONAL 1 class VTKFILTERSSOURCES_EXPORT vtkButtonSource : public vtkPolyDataAlgorithm { public: void PrintSelf(ostream& os, vtkIndent indent) override; vtkTypeMacro(vtkButtonSource, vtkPolyDataAlgorithm); //@{ /** * Specify a point defining the origin (center) of the button. */ vtkSetVector3Macro(Center, double); vtkGetVectorMacro(Center, double, 3); //@} //@{ /** * Set/Get the style of the texture region: whether to size it * according to the x-y dimensions of the texture, or whether to make * the texture region proportional to the width/height of the button. */ vtkSetClampMacro(TextureStyle, int, VTK_TEXTURE_STYLE_FIT_IMAGE, VTK_TEXTURE_STYLE_PROPORTIONAL); vtkGetMacro(TextureStyle, int); void SetTextureStyleToFitImage() { this->SetTextureStyle(VTK_TEXTURE_STYLE_FIT_IMAGE); } void SetTextureStyleToProportional() { this->SetTextureStyle(VTK_TEXTURE_STYLE_PROPORTIONAL); } //@} //@{ /** * Set/get the texture dimension. This needs to be set if the texture * style is set to fit the image. */ vtkSetVector2Macro(TextureDimensions, int); vtkGetVector2Macro(TextureDimensions, int); //@} //@{ /** * Set/Get the default texture coordinate to set the shoulder region to. */ vtkSetVector2Macro(ShoulderTextureCoordinate, double); vtkGetVector2Macro(ShoulderTextureCoordinate, double); //@} //@{ /** * Indicate whether the button is single or double sided. A double sided * button can be viewed from two sides...it looks sort of like a "pill." * A single-sided button is meant to viewed from a single side; it looks * like a "clam-shell." */ vtkSetMacro(TwoSided, vtkTypeBool); vtkGetMacro(TwoSided, vtkTypeBool); vtkBooleanMacro(TwoSided, vtkTypeBool); //@} protected: vtkButtonSource(); ~vtkButtonSource() override {} double Center[3]; double ShoulderTextureCoordinate[2]; int TextureStyle; int TextureDimensions[2]; vtkTypeBool TwoSided; private: vtkButtonSource(const vtkButtonSource&) = delete; void operator=(const vtkButtonSource&) = delete; }; #endif