/*========================================================================= Program: Visualization Toolkit Module: vtkBitArray.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkBitArray * @brief dynamic, self-adjusting array of bits * * vtkBitArray is an array of bits (0/1 data value). The array is packed * so that each byte stores eight bits. vtkBitArray provides methods * for insertion and retrieval of bits, and will automatically resize * itself to hold new data. */ #ifndef vtkBitArray_h #define vtkBitArray_h #include "vtkCommonCoreModule.h" // For export macro #include "vtkDataArray.h" class vtkBitArrayLookup; class VTKCOMMONCORE_EXPORT vtkBitArray : public vtkDataArray { public: enum DeleteMethod { VTK_DATA_ARRAY_FREE = vtkAbstractArray::VTK_DATA_ARRAY_FREE, VTK_DATA_ARRAY_DELETE = vtkAbstractArray::VTK_DATA_ARRAY_DELETE, VTK_DATA_ARRAY_ALIGNED_FREE = vtkAbstractArray::VTK_DATA_ARRAY_ALIGNED_FREE, VTK_DATA_ARRAY_USER_DEFINED = vtkAbstractArray::VTK_DATA_ARRAY_USER_DEFINED }; static vtkBitArray* New(); vtkTypeMacro(vtkBitArray, vtkDataArray); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Allocate memory for this array. Delete old storage only if necessary. * Note that ext is no longer used. */ vtkTypeBool Allocate(vtkIdType sz, vtkIdType ext = 1000) override; /** * Release storage and reset array to initial state. */ void Initialize() override; // satisfy vtkDataArray API int GetDataType() const override { return VTK_BIT; } int GetDataTypeSize() const override { return 0; } /** * Set the number of n-tuples in the array. */ void SetNumberOfTuples(vtkIdType number) override; /** * Set the tuple at the ith location using the jth tuple in the source array. * This method assumes that the two arrays have the same type * and structure. Note that range checking and memory allocation is not * performed; use in conjunction with SetNumberOfTuples() to allocate space. */ void SetTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) override; /** * Insert the jth tuple in the source array, at ith location in this array. * Note that memory allocation is performed as necessary to hold the data. */ void InsertTuple(vtkIdType i, vtkIdType j, vtkAbstractArray* source) override; /** * Copy the tuples indexed in srcIds from the source array to the tuple * locations indexed by dstIds in this array. * Note that memory allocation is performed as necessary to hold the data. */ void InsertTuples(vtkIdList* dstIds, vtkIdList* srcIds, vtkAbstractArray* source) override; /** * Copy n consecutive tuples starting at srcStart from the source array to * this array, starting at the dstStart location. * Note that memory allocation is performed as necessary to hold the data. */ void InsertTuples( vtkIdType dstStart, vtkIdType n, vtkIdType srcStart, vtkAbstractArray* source) override; /** * Insert the jth tuple in the source array, at the end in this array. * Note that memory allocation is performed as necessary to hold the data. * Returns the location at which the data was inserted. */ vtkIdType InsertNextTuple(vtkIdType j, vtkAbstractArray* source) override; /** * Get a pointer to a tuple at the ith location. This is a dangerous method * (it is not thread safe since a pointer is returned). */ double* GetTuple(vtkIdType i) override; /** * Copy the tuple value into a user-provided array. */ void GetTuple(vtkIdType i, double* tuple) override; //@{ /** * Set the tuple value at the ith location in the array. */ void SetTuple(vtkIdType i, const float* tuple) override; void SetTuple(vtkIdType i, const double* tuple) override; //@} //@{ /** * Insert (memory allocation performed) the tuple into the ith location * in the array. */ void InsertTuple(vtkIdType i, const float* tuple) override; void InsertTuple(vtkIdType i, const double* tuple) override; //@} //@{ /** * Insert (memory allocation performed) the tuple onto the end of the array. */ vtkIdType InsertNextTuple(const float* tuple) override; vtkIdType InsertNextTuple(const double* tuple) override; //@} //@{ /** * These methods remove tuples from the data array. They shift data and * resize array, so the data array is still valid after this operation. Note, * this operation is fairly slow. */ void RemoveTuple(vtkIdType id) override; void RemoveFirstTuple() override; void RemoveLastTuple() override; //@} /** * Set the data component at the ith tuple and jth component location. * Note that i is less then NumberOfTuples and j is less then * NumberOfComponents. Make sure enough memory has been allocated (use * SetNumberOfTuples() and SetNumberOfComponents()). */ void SetComponent(vtkIdType i, int j, double c) override; /** * Free any unneeded memory. */ void Squeeze() override; /** * Resize the array while conserving the data. */ vtkTypeBool Resize(vtkIdType numTuples) override; /** * Get the data at a particular index. */ int GetValue(vtkIdType id) const; /** * Set the data at a particular index. Does not do range checking. Make sure * you use the method SetNumberOfValues() before inserting data. */ void SetValue(vtkIdType id, int value); /** * Inserts values and checks to make sure there is enough memory */ void InsertValue(vtkIdType id, int i); /** * Set a value in the array from a variant. */ void SetVariantValue(vtkIdType idx, vtkVariant value) override; /** * Inserts values from a variant and checks to ensure there is enough memory */ void InsertVariantValue(vtkIdType idx, vtkVariant value) override; vtkIdType InsertNextValue(int i); /** * Insert the data component at ith tuple and jth component location. * Note that memory allocation is performed as necessary to hold the data. */ void InsertComponent(vtkIdType i, int j, double c) override; /** * Direct manipulation of the underlying data. */ unsigned char* GetPointer(vtkIdType id) { return this->Array + id / 8; } /** * Get the address of a particular data index. Make sure data is allocated * for the number of items requested. Set MaxId according to the number of * data values requested. */ unsigned char* WritePointer(vtkIdType id, vtkIdType number); void* WriteVoidPointer(vtkIdType id, vtkIdType number) override { return this->WritePointer(id, number); } void* GetVoidPointer(vtkIdType id) override { return static_cast(this->GetPointer(id)); } /** * Deep copy of another bit array. */ void DeepCopy(vtkDataArray* da) override; void DeepCopy(vtkAbstractArray* aa) override { this->Superclass::DeepCopy(aa); } //@{ /** * This method lets the user specify data to be held by the array. The * array argument is a pointer to the data. size is the size of * the array supplied by the user. Set save to 1 to keep the class * from deleting the array when it cleans up or reallocates memory. * The class uses the actual array provided; it does not copy the data * from the supplied array. * If the delete method is VTK_DATA_ARRAY_USER_DEFINED * a custom free function can be assigned to be called using SetArrayFreeFunction, * if no custom function is assigned we will default to delete[]. */ #ifndef __VTK_WRAP__ void SetArray( unsigned char* array, vtkIdType size, int save, int deleteMethod = VTK_DATA_ARRAY_DELETE); #endif void SetVoidArray(void* array, vtkIdType size, int save) override { this->SetArray(static_cast(array), size, save); } void SetVoidArray(void* array, vtkIdType size, int save, int deleteMethod) override { this->SetArray(static_cast(array), size, save, deleteMethod); } //@} /** * This method allows the user to specify a custom free function to be * called when the array is deallocated. Calling this method will implicitly * mean that the given free function will be called when the class * cleans up or reallocates memory. **/ void SetArrayFreeFunction(void (*callback)(void*)) override; /** * Returns a new vtkBitArrayIterator instance. */ VTK_NEWINSTANCE vtkArrayIterator* NewIterator() override; //@{ /** * Return the indices where a specific value appears. */ vtkIdType LookupValue(vtkVariant value) override; void LookupValue(vtkVariant value, vtkIdList* ids) override; vtkIdType LookupValue(int value); void LookupValue(int value, vtkIdList* ids); //@} /** * Tell the array explicitly that the data has changed. * This is only necessary to call when you modify the array contents * without using the array's API (i.e. you retrieve a pointer to the * data and modify the array contents). You need to call this so that * the fast lookup will know to rebuild itself. Otherwise, the lookup * functions will give incorrect results. */ void DataChanged() override; /** * Delete the associated fast lookup data structure on this array, * if it exists. The lookup will be rebuilt on the next call to a lookup * function. */ void ClearLookup() override; protected: vtkBitArray(); ~vtkBitArray() override; unsigned char* Array; // pointer to data unsigned char* ResizeAndExtend(vtkIdType sz); // function to resize data int TupleSize; // used for data conversion double* Tuple; void (*DeleteFunction)(void*); private: // hide superclass' DeepCopy() from the user and the compiler void DeepCopy(vtkDataArray& da) { this->vtkDataArray::DeepCopy(&da); } private: vtkBitArray(const vtkBitArray&) = delete; void operator=(const vtkBitArray&) = delete; vtkBitArrayLookup* Lookup; void UpdateLookup(); }; inline void vtkBitArray::SetValue(vtkIdType id, int value) { if (value) { this->Array[id / 8] = static_cast(this->Array[id / 8] | (0x80 >> id % 8)); } else { this->Array[id / 8] = static_cast(this->Array[id / 8] & (~(0x80 >> id % 8))); } this->DataChanged(); } inline void vtkBitArray::InsertValue(vtkIdType id, int i) { if (id >= this->Size) { if (!this->ResizeAndExtend(id + 1)) { return; } } if (i) { this->Array[id / 8] = static_cast(this->Array[id / 8] | (0x80 >> id % 8)); } else { this->Array[id / 8] = static_cast(this->Array[id / 8] & (~(0x80 >> id % 8))); } if (id > this->MaxId) { this->MaxId = id; } this->DataChanged(); } inline void vtkBitArray::SetVariantValue(vtkIdType id, vtkVariant value) { this->SetValue(id, value.ToInt()); } inline void vtkBitArray::InsertVariantValue(vtkIdType id, vtkVariant value) { this->InsertValue(id, value.ToInt()); } inline vtkIdType vtkBitArray::InsertNextValue(int i) { this->InsertValue(++this->MaxId, i); this->DataChanged(); return this->MaxId; } inline void vtkBitArray::Squeeze() { this->ResizeAndExtend(this->MaxId + 1); } #endif