/*========================================================================= Program: Visualization Toolkit Module: vtkBYUReader.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkBYUReader * @brief read MOVIE.BYU polygon files * * vtkBYUReader is a source object that reads MOVIE.BYU polygon files. * These files consist of a geometry file (.g), a scalar file (.s), a * displacement or vector file (.d), and a 2D texture coordinate file * (.t). */ #ifndef vtkBYUReader_h #define vtkBYUReader_h #include "vtkIOGeometryModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" class VTKIOGEOMETRY_EXPORT vtkBYUReader : public vtkPolyDataAlgorithm { public: static vtkBYUReader* New(); vtkTypeMacro(vtkBYUReader, vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; //@{ /** * Specify name of geometry FileName. */ vtkSetStringMacro(GeometryFileName); vtkGetStringMacro(GeometryFileName); //@} /** * Specify name of geometry FileName (alias). */ virtual void SetFileName(const char* f) { this->SetGeometryFileName(f); } virtual char* GetFileName() { return this->GetGeometryFileName(); } //@{ /** * Specify name of displacement FileName. */ vtkSetStringMacro(DisplacementFileName); vtkGetStringMacro(DisplacementFileName); //@} //@{ /** * Specify name of scalar FileName. */ vtkSetStringMacro(ScalarFileName); vtkGetStringMacro(ScalarFileName); //@} //@{ /** * Specify name of texture coordinates FileName. */ vtkSetStringMacro(TextureFileName); vtkGetStringMacro(TextureFileName); //@} //@{ /** * Turn on/off the reading of the displacement file. */ vtkSetMacro(ReadDisplacement, vtkTypeBool); vtkGetMacro(ReadDisplacement, vtkTypeBool); vtkBooleanMacro(ReadDisplacement, vtkTypeBool); //@} //@{ /** * Turn on/off the reading of the scalar file. */ vtkSetMacro(ReadScalar, vtkTypeBool); vtkGetMacro(ReadScalar, vtkTypeBool); vtkBooleanMacro(ReadScalar, vtkTypeBool); //@} //@{ /** * Turn on/off the reading of the texture coordinate file. * Specify name of geometry FileName. */ vtkSetMacro(ReadTexture, vtkTypeBool); vtkGetMacro(ReadTexture, vtkTypeBool); vtkBooleanMacro(ReadTexture, vtkTypeBool); //@} //@{ /** * Set/Get the part number to be read. */ vtkSetClampMacro(PartNumber, int, 1, VTK_INT_MAX); vtkGetMacro(PartNumber, int); //@} /** * Returns 1 if this file can be read and 0 if the file cannot be read. * Because BYU files do not have anything in the header specifying the file * type, the result is not definitive. Invalid files may still return 1 * although a valid file will never return 0. */ static int CanReadFile(const char* filename); protected: vtkBYUReader(); ~vtkBYUReader() override; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; // This source does not know how to generate pieces yet. int ComputeDivisionExtents(vtkDataObject* output, int idx, int numDivisions); char* GeometryFileName; char* DisplacementFileName; char* ScalarFileName; char* TextureFileName; vtkTypeBool ReadDisplacement; vtkTypeBool ReadScalar; vtkTypeBool ReadTexture; int PartNumber; void ReadGeometryFile(FILE* fp, int& numPts, vtkInformation* outInfo); void ReadDisplacementFile(int numPts, vtkInformation* outInfo); void ReadScalarFile(int numPts, vtkInformation* outInfo); void ReadTextureFile(int numPts, vtkInformation* outInfo); private: vtkBYUReader(const vtkBYUReader&) = delete; void operator=(const vtkBYUReader&) = delete; }; #endif