/*========================================================================= Program: Visualization Toolkit Module: vtkAngleWidget.h,v Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkAngleWidget * @brief measure the angle between two rays (defined by three points) * * The vtkAngleWidget is used to measure the angle between two rays (defined * by three points). The three points (two end points and a center) * can be positioned independently, and when they are released, a special * PlacePointEvent is invoked so that special operations may be take to * reposition the point (snap to grid, etc.) The widget has two different * modes of interaction: when initially defined (i.e., placing the three * points) and then a manipulate mode (adjusting the position of the * three points). * * To use this widget, specify an instance of vtkAngleWidget and a * representation (a subclass of vtkAngleRepresentation). The widget is * implemented using three instances of vtkHandleWidget which are used to * position the three points. The representations for these handle widgets * are provided by the vtkAngleRepresentation. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
* LeftButtonPressEvent - add a point or select a handle * MouseMoveEvent - position the second or third point, or move a handle * LeftButtonReleaseEvent - release the selected handle ** * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkAngleWidget's widget events: *
* vtkWidgetEvent::AddPoint -- add one point; depending on the state * it may the first, second or third point * added. Or, if near a handle, select the handle. * vtkWidgetEvent::Move -- position the second or third point, or move the * handle depending on the state. * vtkWidgetEvent::EndSelect -- the handle manipulation process has completed. ** * @par Event Bindings: * This widget invokes the following VTK events on itself (which observers * can listen for): *
* vtkCommand::StartInteractionEvent (beginning to interact) * vtkCommand::EndInteractionEvent (completing interaction) * vtkCommand::InteractionEvent (moving a handle) * vtkCommand::PlacePointEvent (after a point is positioned; * call data includes handle id (0,1,2)) ** * @sa * vtkHandleWidget vtkDistanceWidget */ #ifndef vtkAngleWidget_h #define vtkAngleWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkAngleRepresentation; class vtkHandleWidget; class vtkAngleWidgetCallback; class VTKINTERACTIONWIDGETS_EXPORT vtkAngleWidget : public vtkAbstractWidget { public: /** * Instantiate this class. */ static vtkAngleWidget* New(); //@{ /** * Standard methods for a VTK class. */ vtkTypeMacro(vtkAngleWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * The method for activating and deactivating this widget. This method * must be overridden because it is a composite widget and does more than * its superclasses' vtkAbstractWidget::SetEnabled() method. */ void SetEnabled(int) override; /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkAngleRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast