/*========================================================================= Program: Visualization Toolkit Module: vtkAngleWidget.h,v Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkAngleWidget * @brief measure the angle between two rays (defined by three points) * * The vtkAngleWidget is used to measure the angle between two rays (defined * by three points). The three points (two end points and a center) * can be positioned independently, and when they are released, a special * PlacePointEvent is invoked so that special operations may be take to * reposition the point (snap to grid, etc.) The widget has two different * modes of interaction: when initially defined (i.e., placing the three * points) and then a manipulate mode (adjusting the position of the * three points). * * To use this widget, specify an instance of vtkAngleWidget and a * representation (a subclass of vtkAngleRepresentation). The widget is * implemented using three instances of vtkHandleWidget which are used to * position the three points. The representations for these handle widgets * are provided by the vtkAngleRepresentation. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 *   LeftButtonPressEvent - add a point or select a handle
 *   MouseMoveEvent - position the second or third point, or move a handle
 *   LeftButtonReleaseEvent - release the selected handle
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkAngleWidget's widget events: *
 *   vtkWidgetEvent::AddPoint -- add one point; depending on the state
 *                               it may the first, second or third point
 *                               added. Or, if near a handle, select the handle.
 *   vtkWidgetEvent::Move -- position the second or third point, or move the
 *                           handle depending on the state.
 *   vtkWidgetEvent::EndSelect -- the handle manipulation process has completed.
 * 
* * @par Event Bindings: * This widget invokes the following VTK events on itself (which observers * can listen for): *
 *   vtkCommand::StartInteractionEvent (beginning to interact)
 *   vtkCommand::EndInteractionEvent (completing interaction)
 *   vtkCommand::InteractionEvent (moving a handle)
 *   vtkCommand::PlacePointEvent (after a point is positioned;
 *                                call data includes handle id (0,1,2))
 * 
* * @sa * vtkHandleWidget vtkDistanceWidget */ #ifndef vtkAngleWidget_h #define vtkAngleWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro class vtkAngleRepresentation; class vtkHandleWidget; class vtkAngleWidgetCallback; class VTKINTERACTIONWIDGETS_EXPORT vtkAngleWidget : public vtkAbstractWidget { public: /** * Instantiate this class. */ static vtkAngleWidget* New(); //@{ /** * Standard methods for a VTK class. */ vtkTypeMacro(vtkAngleWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; //@} /** * The method for activating and deactivating this widget. This method * must be overridden because it is a composite widget and does more than * its superclasses' vtkAbstractWidget::SetEnabled() method. */ void SetEnabled(int) override; /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkAngleRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(r)); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; /** * Return the representation as a vtkAngleRepresentation. */ vtkAngleRepresentation* GetAngleRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * A flag indicates whether the angle is valid. The angle value only becomes * valid after two of the three points are placed. */ vtkTypeBool IsAngleValid(); /** * Methods to change the whether the widget responds to interaction. * Overridden to pass the state to component widgets. */ void SetProcessEvents(vtkTypeBool) override; /** * Enum defining the state of the widget. By default the widget is in Start mode, * and expects to be interactively placed. While placing the points the widget * transitions to Define state. Once placed, the widget enters the Manipulate state. */ enum { Start = 0, Define, Manipulate }; //@{ /** * Set the state of the widget. If the state is set to "Manipulate" then it * is assumed that the widget and its representation will be initialized * programmatically and is not interactively placed. Initially the widget * state is set to "Start" which means nothing will appear and the user * must interactively place the widget with repeated mouse selections. Set * the state to "Start" if you want interactive placement. Generally state * changes must be followed by a Render() for things to visually take * effect. */ virtual void SetWidgetStateToStart(); virtual void SetWidgetStateToManipulate(); //@} /** * Return the current widget state. */ virtual int GetWidgetState() { return this->WidgetState; } protected: vtkAngleWidget(); ~vtkAngleWidget() override; // The state of the widget int WidgetState; int CurrentHandle; // Callback interface to capture events when // placing the widget. static void AddPointAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); // The positioning handle widgets vtkHandleWidget* Point1Widget; vtkHandleWidget* CenterWidget; vtkHandleWidget* Point2Widget; vtkAngleWidgetCallback* AngleWidgetCallback1; vtkAngleWidgetCallback* AngleWidgetCenterCallback; vtkAngleWidgetCallback* AngleWidgetCallback2; // Methods invoked when the handles at the // end points of the widget are manipulated void StartAngleInteraction(int handleNum); void AngleInteraction(int handleNum); void EndAngleInteraction(int handleNum); friend class vtkAngleWidgetCallback; private: vtkAngleWidget(const vtkAngleWidget&) = delete; void operator=(const vtkAngleWidget&) = delete; }; #endif