/*========================================================================= Program: Visualization Toolkit Module: vtkActorCollection.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkActorCollection * @brief an ordered list of actors * * vtkActorCollection represents and provides methods to manipulate a list of * actors (i.e., vtkActor and subclasses). The list is ordered and duplicate * entries are not prevented. * * @sa * vtkActor vtkCollection */ #ifndef vtkActorCollection_h #define vtkActorCollection_h #include "vtkActor.h" // For inline methods #include "vtkPropCollection.h" #include "vtkRenderingCoreModule.h" // For export macro class vtkProperty; class VTKRENDERINGCORE_EXPORT vtkActorCollection : public vtkPropCollection { public: static vtkActorCollection* New(); vtkTypeMacro(vtkActorCollection, vtkPropCollection); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Add an actor to the bottom of the list. */ void AddItem(vtkActor* a); /** * Get the next actor in the list. */ vtkActor* GetNextActor(); /** * Get the last actor in the list. */ vtkActor* GetLastActor(); //@{ /** * Access routines that are provided for compatibility with previous * version of VTK. Please use the GetNextActor(), GetLastActor() variants * where possible. */ vtkActor* GetNextItem(); vtkActor* GetLastItem(); //@} /** * Apply properties to all actors in this collection. */ void ApplyProperties(vtkProperty* p); /** * Reentrant safe way to get an object in a collection. Just pass the * same cookie back and forth. */ vtkActor* GetNextActor(vtkCollectionSimpleIterator& cookie) { return static_cast(this->GetNextItemAsObject(cookie)); } protected: vtkActorCollection() {} ~vtkActorCollection() override {} private: // hide the standard AddItem from the user and the compiler. void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); } void AddItem(vtkProp* o) { this->vtkPropCollection::AddItem(o); } private: vtkActorCollection(const vtkActorCollection&) = delete; void operator=(const vtkActorCollection&) = delete; }; inline void vtkActorCollection::AddItem(vtkActor* a) { this->vtkCollection::AddItem(a); } inline vtkActor* vtkActorCollection::GetNextActor() { return static_cast(this->GetNextItemAsObject()); } inline vtkActor* vtkActorCollection::GetLastActor() { if (this->Bottom == nullptr) { return nullptr; } else { return static_cast(this->Bottom->Item); } } inline vtkActor* vtkActorCollection::GetNextItem() { return this->GetNextActor(); } inline vtkActor* vtkActorCollection::GetLastItem() { return this->GetLastActor(); } #endif