/*========================================================================= Program: Visualization Toolkit Module: vtkAbstractPointLocator.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkAbstractPointLocator * @brief abstract class to quickly locate points in 3-space * * vtkAbstractPointLocator is an abstract spatial search object to quickly locate points * in 3D. vtkAbstractPointLocator works by dividing a specified region of space into * "rectangular" buckets, and then keeping a list of points that * lie in each bucket. Typical operation involves giving a position in 3D * and finding the closest point. The points are provided from the specified * dataset input. * * @sa * vtkPointLocator vtkStaticPointLocator vtkMergePoints */ #ifndef vtkAbstractPointLocator_h #define vtkAbstractPointLocator_h #include "vtkCommonDataModelModule.h" // For export macro #include "vtkLocator.h" class vtkIdList; class VTKCOMMONDATAMODEL_EXPORT vtkAbstractPointLocator : public vtkLocator { public: //@{ /** * Standard type and print methods. */ vtkTypeMacro(vtkAbstractPointLocator, vtkLocator); void PrintSelf(ostream& os, vtkIndent indent) override; //@} //@{ /** * Given a position x, return the id of the point closest to it. Alternative * method requires separate x-y-z values. * These methods are thread safe if BuildLocator() is directly or * indirectly called from a single thread first. */ virtual vtkIdType FindClosestPoint(const double x[3]) = 0; vtkIdType FindClosestPoint(double x, double y, double z); //@} /** * Given a position x and a radius r, return the id of the point * closest to the point in that radius. * dist2 returns the squared distance to the point. */ virtual vtkIdType FindClosestPointWithinRadius( double radius, const double x[3], double& dist2) = 0; //@{ /** * Find the closest N points to a position. This returns the closest * N points to a position. A faster method could be created that returned * N close points to a position, but necessarily the exact N closest. * The returned points are sorted from closest to farthest. * These methods are thread safe if BuildLocator() is directly or * indirectly called from a single thread first. */ virtual void FindClosestNPoints(int N, const double x[3], vtkIdList* result) = 0; void FindClosestNPoints(int N, double x, double y, double z, vtkIdList* result); //@} //@{ /** * Find all points within a specified radius R of position x. * The result is not sorted in any specific manner. * These methods are thread safe if BuildLocator() is directly or * indirectly called from a single thread first. */ virtual void FindPointsWithinRadius(double R, const double x[3], vtkIdList* result) = 0; void FindPointsWithinRadius(double R, double x, double y, double z, vtkIdList* result); //@} //@{ /** * Provide an accessor to the bounds. Valid after the locator is built. */ virtual double* GetBounds() { return this->Bounds; } virtual void GetBounds(double*); //@} //@{ /** * Return the total number of buckets in the locator. This has meaning only * after the locator is constructed. */ vtkGetMacro(NumberOfBuckets, vtkIdType); //@} protected: vtkAbstractPointLocator(); ~vtkAbstractPointLocator() override; double Bounds[6]; // bounds of points vtkIdType NumberOfBuckets; // total size of locator private: vtkAbstractPointLocator(const vtkAbstractPointLocator&) = delete; void operator=(const vtkAbstractPointLocator&) = delete; }; #endif