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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkVisibilitySort.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2003 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkVisibilitySort
* @brief Abstract class that can sort cell data along a viewpoint.
*
*
* vtkVisibilitySort encapsulates a method for depth sorting the cells of a
* vtkDataSet for a given viewpoint. It should be noted that subclasses
* are not required to give an absolutely correct sorting. Many types of
* unstructured grids may have sorting cycles, meaning that there is no
* possible correct sorting. Some subclasses also only give an approximate
* sorting in the interest of speed.
*
* @attention
* The Input field of this class tends to causes reference cycles. To help
* break these cycles, garbage collection is enabled on this object and the
* input parameter is traced. For this to work, though, an object in the
* loop holding the visibility sort should also report that to the garbage
* collector.
*
*/
#ifndef vtkVisibilitySort_h
#define vtkVisibilitySort_h
#include "vtkObject.h"
#include "vtkRenderingCoreModule.h" // For export macro
class vtkIdTypeArray;
class vtkDataSet;
class vtkMatrix4x4;
class vtkCamera;
class VTKRENDERINGCORE_EXPORT vtkVisibilitySort : public vtkObject
{
public:
vtkTypeMacro(vtkVisibilitySort, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* To facilitate incremental sorting algorithms, the cells are retrieved
* in an iteration process. That is, call InitTraversal to start the
* iteration and call GetNextCells to get the cell IDs in order.
* However, for efficiencies sake, GetNextCells returns an ordered list
* of several id's in once call (but not necessarily all). GetNextCells
* will return NULL once the entire sorted list is output. The
* vtkIdTypeArray returned from GetNextCells is a cached array, so do not
* delete it. At the same note, do not expect the array to be valid
* after subsequent calls to GetNextCells.
*/
virtual void InitTraversal() = 0;
virtual vtkIdTypeArray* GetNextCells() = 0;
//@}
//@{
/**
* Set/Get the maximum number of cells that GetNextCells will return
* in one invocation.
*/
vtkSetClampMacro(MaxCellsReturned, int, 1, VTK_INT_MAX);
vtkGetMacro(MaxCellsReturned, int);
//@}
//@{
/**
* Set/Get the matrix that transforms from object space to world space.
* Generally, you get this matrix from a call to GetMatrix of a vtkProp3D
* (vtkActor).
*/
virtual void SetModelTransform(vtkMatrix4x4* mat);
vtkGetObjectMacro(ModelTransform, vtkMatrix4x4);
//@}
vtkGetObjectMacro(InverseModelTransform, vtkMatrix4x4);
//@{
/**
* Set/Get the camera that specifies the viewing parameters.
*/
virtual void SetCamera(vtkCamera* camera);
vtkGetObjectMacro(Camera, vtkCamera);
//@}
//@{
/**
* Set/Get the data set containing the cells to sort.
*/
virtual void SetInput(vtkDataSet* data);
vtkGetObjectMacro(Input, vtkDataSet);
//@}
//@{
/**
* Set/Get the sorting direction. Be default, the direction is set
* to back to front.
*/
vtkGetMacro(Direction, int);
vtkSetMacro(Direction, int);
void SetDirectionToBackToFront() { this->SetDirection(BACK_TO_FRONT); }
void SetDirectionToFrontToBack() { this->SetDirection(FRONT_TO_BACK); }
//@}
enum
{
BACK_TO_FRONT,
FRONT_TO_BACK
};
//@{
/**
* Overwritten to enable garbage collection.
*/
void Register(vtkObjectBase* o) override;
void UnRegister(vtkObjectBase* o) override;
//@}
protected:
vtkVisibilitySort();
~vtkVisibilitySort() override;
vtkTimeStamp LastSortTime;
vtkMatrix4x4* ModelTransform;
vtkMatrix4x4* InverseModelTransform;
vtkCamera* Camera;
vtkDataSet* Input;
int MaxCellsReturned;
int Direction;
void ReportReferences(vtkGarbageCollector* collector) override;
private:
vtkVisibilitySort(const vtkVisibilitySort&) = delete;
void operator=(const vtkVisibilitySort&) = delete;
};
#endif // vtkVisibilitySort_h