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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkViewNodeFactory.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkViewNodeFactory
* @brief factory that chooses vtkViewNodes to create
*
* Class tells VTK which specific vtkViewNode subclass to make when it is
* asked to make a vtkViewNode for a particular renderable. modules for
* different rendering backends are expected to use this to customize the
* set of instances for their own purposes
*/
#ifndef vtkViewNodeFactory_h
#define vtkViewNodeFactory_h
#include "vtkObject.h"
#include "vtkRenderingSceneGraphModule.h" // For export macro
class vtkViewNode;
class VTKRENDERINGSCENEGRAPH_EXPORT vtkViewNodeFactory : public vtkObject
{
public:
static vtkViewNodeFactory* New();
vtkTypeMacro(vtkViewNodeFactory, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Give a function pointer to a class that will manufacture a
* vtkViewNode when given a class name string.
*/
void RegisterOverride(const char* name, vtkViewNode* (*func)());
/**
* Creates and returns a vtkViewNode for the provided renderable.
*/
vtkViewNode* CreateNode(vtkObject*);
/**
* @deprecated As of 9.0, No longer equivalent to CreateNode(vtkObject*).
* Unused in 8.2.
*/
VTK_LEGACY(vtkViewNode* CreateNode(const char*));
protected:
vtkViewNodeFactory();
~vtkViewNodeFactory() override;
private:
vtkViewNodeFactory(const vtkViewNodeFactory&) = delete;
void operator=(const vtkViewNodeFactory&) = delete;
class vtkInternals;
vtkInternals* Internals;
};
#endif