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72 lines
2.0 KiB
C
72 lines
2.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkViewNodeCollection.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkViewNodeCollection
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* @brief collection of view nodes
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*
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* vtk centric collection of vtkViewNodes
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*/
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#ifndef vtkViewNodeCollection_h
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#define vtkViewNodeCollection_h
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#include "vtkCollection.h"
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#include "vtkRenderingSceneGraphModule.h" // For export macro
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class vtkViewNode;
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class VTKRENDERINGSCENEGRAPH_EXPORT vtkViewNodeCollection : public vtkCollection
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{
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public:
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static vtkViewNodeCollection* New();
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vtkTypeMacro(vtkViewNodeCollection, vtkCollection);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Add a ViewNode to the list.
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*/
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void AddItem(vtkViewNode* a);
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/**
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* Get the next ViewNode in the list. NULL is returned when the collection is
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* exhausted.
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*/
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vtkViewNode* GetNextItem();
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/**
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* Reentrant safe way to get an object in a collection. Just pass the
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* same cookie back and forth.
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*/
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vtkViewNode* GetNextViewNode(vtkCollectionSimpleIterator& cookie);
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/**
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* Return true only if we have viewnode for obj.
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*/
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bool IsRenderablePresent(vtkObject* obj);
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protected:
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vtkViewNodeCollection() {}
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~vtkViewNodeCollection() override {}
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private:
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// hide the standard AddItem from the user and the compiler.
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void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
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vtkViewNodeCollection(const vtkViewNodeCollection&) = delete;
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void operator=(const vtkViewNodeCollection&) = delete;
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};
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#endif
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