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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkViewNodeCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkViewNodeCollection
* @brief collection of view nodes
*
* vtk centric collection of vtkViewNodes
*/
#ifndef vtkViewNodeCollection_h
#define vtkViewNodeCollection_h
#include "vtkCollection.h"
#include "vtkRenderingSceneGraphModule.h" // For export macro
class vtkViewNode;
class VTKRENDERINGSCENEGRAPH_EXPORT vtkViewNodeCollection : public vtkCollection
{
public:
static vtkViewNodeCollection* New();
vtkTypeMacro(vtkViewNodeCollection, vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Add a ViewNode to the list.
*/
void AddItem(vtkViewNode* a);
/**
* Get the next ViewNode in the list. NULL is returned when the collection is
* exhausted.
*/
vtkViewNode* GetNextItem();
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkViewNode* GetNextViewNode(vtkCollectionSimpleIterator& cookie);
/**
* Return true only if we have viewnode for obj.
*/
bool IsRenderablePresent(vtkObject* obj);
protected:
vtkViewNodeCollection() {}
~vtkViewNodeCollection() override {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
vtkViewNodeCollection(const vtkViewNodeCollection&) = delete;
void operator=(const vtkViewNodeCollection&) = delete;
};
#endif