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180 lines
5.7 KiB
C
180 lines
5.7 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkThreadedImageAlgorithm.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkThreadedImageAlgorithm
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* @brief Generic filter that has one input.
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*
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* vtkThreadedImageAlgorithm is a filter superclass that hides much of the
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* pipeline complexity. It handles breaking the pipeline execution
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* into smaller extents so that the vtkImageData limits are observed. It
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* also provides support for multithreading. If you don't need any of this
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* functionality, consider using vtkSimpleImageToImageAlgorithm instead.
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* @sa
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* vtkSimpleImageToImageAlgorithm
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*/
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#ifndef vtkThreadedImageAlgorithm_h
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#define vtkThreadedImageAlgorithm_h
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#include "vtkCommonExecutionModelModule.h" // For export macro
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#include "vtkImageAlgorithm.h"
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class vtkImageData;
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class vtkMultiThreader;
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class VTKCOMMONEXECUTIONMODEL_EXPORT vtkThreadedImageAlgorithm : public vtkImageAlgorithm
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{
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public:
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vtkTypeMacro(vtkThreadedImageAlgorithm, vtkImageAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* If the subclass does not define an Execute method, then the task
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* will be broken up, multiple threads will be spawned, and each thread
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* will call this method. It is public so that the thread functions
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* can call this method.
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*/
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virtual void ThreadedRequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData,
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int extent[6], int threadId);
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// also support the old signature
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virtual void ThreadedExecute(
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vtkImageData* inData, vtkImageData* outData, int extent[6], int threadId);
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//@{
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/**
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* Enable/Disable SMP for threading.
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*/
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vtkGetMacro(EnableSMP, bool);
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vtkSetMacro(EnableSMP, bool);
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//@}
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//@{
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/**
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* Global Disable SMP for all derived Imaging filters.
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*/
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static void SetGlobalDefaultEnableSMP(bool enable);
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static bool GetGlobalDefaultEnableSMP();
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//@}
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//@{
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/**
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* The minimum piece size when volume is split for execution.
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* By default, the minimum size is (16,1,1).
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*/
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vtkSetVector3Macro(MinimumPieceSize, int);
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vtkGetVector3Macro(MinimumPieceSize, int);
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//@}
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//@{
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/**
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* The desired bytes per piece when volume is split for execution.
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* When SMP is enabled, this is used to subdivide the volume into pieces.
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* Smaller pieces allow for better dynamic load balancing, but increase
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* the total overhead. The default is 65536 bytes.
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*/
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vtkSetMacro(DesiredBytesPerPiece, vtkIdType);
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vtkGetMacro(DesiredBytesPerPiece, vtkIdType);
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//@}
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//@{
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/**
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* Set the method used to divide the volume into pieces.
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* Slab mode splits the volume along the Z direction first,
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* Beam mode splits evenly along the Z and Y directions, and
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* Block mode splits evenly along all three directions.
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* Most filters use Slab mode as the default.
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*/
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vtkSetClampMacro(SplitMode, int, 0, 2);
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void SetSplitModeToSlab() { this->SetSplitMode(SLAB); }
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void SetSplitModeToBeam() { this->SetSplitMode(BEAM); }
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void SetSplitModeToBlock() { this->SetSplitMode(BLOCK); }
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vtkGetMacro(SplitMode, int);
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//@}
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//@{
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/**
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* Get/Set the number of threads to create when rendering.
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* This is ignored if EnableSMP is On.
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*/
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vtkSetClampMacro(NumberOfThreads, int, 1, VTK_MAX_THREADS);
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vtkGetMacro(NumberOfThreads, int);
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//@}
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/**
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* Putting this here until I merge graphics and imaging streaming.
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*/
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virtual int SplitExtent(int splitExt[6], int startExt[6], int num, int total);
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protected:
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vtkThreadedImageAlgorithm();
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~vtkThreadedImageAlgorithm() override;
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vtkMultiThreader* Threader;
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int NumberOfThreads;
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bool EnableSMP;
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static bool GlobalDefaultEnableSMP;
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enum SplitModeEnum
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{
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SLAB = 0,
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BEAM = 1,
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BLOCK = 2
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};
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int SplitMode;
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int SplitPath[3];
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int SplitPathLength;
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int MinimumPieceSize[3];
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vtkIdType DesiredBytesPerPiece;
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/**
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* This is called by the superclass.
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* This is the method you should override.
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*/
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int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector) override;
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/**
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* Execute ThreadedRequestData for the given set of pieces.
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* The extent will be broken into the number of pieces specified,
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* and ThreadedRequestData will be called for all pieces starting
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* at "begin" and up to but not including "end".
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*/
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virtual void SMPRequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData,
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vtkIdType begin, vtkIdType end, vtkIdType pieces, int extent[6]);
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/**
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* Allocate space for output data and copy attributes from first input.
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* If the inDataObjects and outDataObjects are not passed as zero, then
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* they must be large enough to store the data objects for all inputs and
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* outputs.
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*/
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virtual void PrepareImageData(vtkInformationVector** inputVector,
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vtkInformationVector* outputVector, vtkImageData*** inDataObjects = nullptr,
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vtkImageData** outDataObjects = nullptr);
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private:
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vtkThreadedImageAlgorithm(const vtkThreadedImageAlgorithm&) = delete;
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void operator=(const vtkThreadedImageAlgorithm&) = delete;
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friend class vtkThreadedImageAlgorithmFunctor;
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};
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#endif
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