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Tools/Win64/VTK/include/vtk-9.0/vtkTexturedButtonRepresenta...

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkTexturedButtonRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTexturedButtonRepresentation
* @brief defines a representation for a vtkButtonWidget
*
* This class implements one type of vtkButtonRepresentation. It changes the
* appearance of a user-provided polydata by assigning textures according to the
* current button state. It also provides highlighting (when hovering and
* selecting the button) by fiddling with the actor's property.
*
* To use this representation, always begin by specifying the number of
* button states. Then provide a polydata (the polydata should have associated
* texture coordinates), and a list of textures cooresponding to the button
* states. Optionally, the HoveringProperty and SelectionProperty can be
* adjusted to obtain the appropriate appearance.
*
* This widget representation has two placement methods. The conventional
* PlaceWidget() method is used to locate the textured button inside of a
* user-specified bounding box (note that the button geometry is uniformly
* scaled to fit, thus two of the three dimensions can be "large" and the
* third used to perform the scaling). However this PlaceWidget() method will
* align the geometry within x-y-z oriented bounds. To further control the
* placement, use the additional PlaceWidget(scale,point,normal) method. This
* scales the geometry, places its center at the specified point position,
* and orients the geometry's z-direction parallel to the specified normal.
* This can be used to attach "sticky notes" or "sticky buttons" to the
* surface of objects.
*
* @sa
* vtkButtonWidget vtkButtonRepresentation vtkButtonSource vtkEllipticalButtonSource
* vtkRectangularButtonSource
*/
#ifndef vtkTexturedButtonRepresentation_h
#define vtkTexturedButtonRepresentation_h
#include "vtkButtonRepresentation.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkCellPicker;
class vtkActor;
class vtkProperty;
class vtkImageData;
class vtkTextureArray; // PIMPLd
class vtkPolyData;
class vtkPolyDataMapper;
class vtkAlgorithmOutput;
class vtkTexture;
class vtkFollower;
class VTKINTERACTIONWIDGETS_EXPORT vtkTexturedButtonRepresentation : public vtkButtonRepresentation
{
public:
/**
* Instantiate the class.
*/
static vtkTexturedButtonRepresentation* New();
//@{
/**
* Standard methods for instances of the class.
*/
vtkTypeMacro(vtkTexturedButtonRepresentation, vtkButtonRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Set/Get the polydata which defines the button geometry.
*/
void SetButtonGeometry(vtkPolyData* pd);
void SetButtonGeometryConnection(vtkAlgorithmOutput* algOutput);
vtkPolyData* GetButtonGeometry();
//@}
//@{
/**
* Specify whether the button should always face the camera. If enabled,
* the button rotates as the camera moves.
*/
vtkSetMacro(FollowCamera, vtkTypeBool);
vtkGetMacro(FollowCamera, vtkTypeBool);
vtkBooleanMacro(FollowCamera, vtkTypeBool);
//@}
//@{
/**
* Specify the property to use when the button is to appear "normal"
* i.e., the mouse pointer is not hovering or selecting the button.
*/
virtual void SetProperty(vtkProperty* p);
vtkGetObjectMacro(Property, vtkProperty);
//@}
//@{
/**
* Specify the property to use when the hovering over the button.
*/
virtual void SetHoveringProperty(vtkProperty* p);
vtkGetObjectMacro(HoveringProperty, vtkProperty);
//@}
//@{
/**
* Specify the property to use when selecting the button.
*/
virtual void SetSelectingProperty(vtkProperty* p);
vtkGetObjectMacro(SelectingProperty, vtkProperty);
//@}
//@{
/**
* Add the ith texture corresponding to the ith button state.
* The parameter i should be (0 <= i < NumberOfStates).
*/
void SetButtonTexture(int i, vtkImageData* image);
vtkImageData* GetButtonTexture(int i);
//@}
/**
* Alternative method for placing a button at a given position (defined by
* point[3]); at a given orientation (normal[3], where the z-axis of the
* button geometry is parallel to the normal); and scaled by the scale
* parameter. This method can bs used to attach "sticky notes" or "sticky
* buttons" to objects. A great way to attach interactive meta-data to 3D
* actors.
*/
virtual void PlaceWidget(double scale, double point[3], double normal[3]);
//@{
/**
* Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
*/
int ComputeInteractionState(int X, int Y, int modify = 0) override;
void PlaceWidget(double bounds[6]) override;
void BuildRepresentation() override;
void Highlight(int state) override;
//@}
//@{
/**
* Provide the necessary methods to satisfy the rendering API.
*/
void ShallowCopy(vtkProp* prop) override;
double* GetBounds() override;
void GetActors(vtkPropCollection* pc) override;
void ReleaseGraphicsResources(vtkWindow*) override;
int RenderOpaqueGeometry(vtkViewport*) override;
int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
vtkTypeBool HasTranslucentPolygonalGeometry() override;
//@}
/*
* Register internal Pickers within PickingManager
*/
void RegisterPickers() override;
protected:
vtkTexturedButtonRepresentation();
~vtkTexturedButtonRepresentation() override;
// Representing the button
vtkActor* Actor;
vtkFollower* Follower;
vtkPolyDataMapper* Mapper;
vtkTexture* Texture;
// Camera
vtkTypeBool FollowCamera;
// Properties of the button
vtkProperty* Property;
vtkProperty* HoveringProperty;
vtkProperty* SelectingProperty;
void CreateDefaultProperties();
// Keep track of the images (textures) associated with the N
// states of the button. This is a PIMPLd stl map.
vtkTextureArray* TextureArray;
// For picking the button
vtkCellPicker* Picker;
private:
vtkTexturedButtonRepresentation(const vtkTexturedButtonRepresentation&) = delete;
void operator=(const vtkTexturedButtonRepresentation&) = delete;
};
#endif