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118 lines
3.2 KiB
C
118 lines
3.2 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkTensorProbeRepresentation.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkTensorProbeRepresentation
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* @brief Abstract class that serves as a representation for vtkTensorProbeWidget
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*
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* The class serves as an abstract geometrical representation for the
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* vtkTensorProbeWidget. It is left to the concrete implementation to render
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* the tensors as it desires. For instance,
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* vtkEllipsoidTensorProbeRepresentation renders the tensors as ellipsoids.
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*
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* @sa
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* vtkTensorProbeWidget
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*/
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#ifndef vtkTensorProbeRepresentation_h
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#define vtkTensorProbeRepresentation_h
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#include "vtkInteractionWidgetsModule.h" // For export macro
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#include "vtkWidgetRepresentation.h"
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class vtkActor;
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class vtkPolyData;
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class vtkPolyDataMapper;
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class vtkGenericCell;
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class VTKINTERACTIONWIDGETS_EXPORT vtkTensorProbeRepresentation : public vtkWidgetRepresentation
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{
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public:
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//@{
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/**
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* Standard methods for instances of this class.
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*/
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vtkTypeMacro(vtkTensorProbeRepresentation, vtkWidgetRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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//@{
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/**
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* See vtkWidgetRepresentation for details.
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*/
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void BuildRepresentation() override;
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int RenderOpaqueGeometry(vtkViewport*) override;
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//@}
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//@{
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/**
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* Set the position of the Tensor probe.
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*/
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vtkSetVector3Macro(ProbePosition, double);
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vtkGetVector3Macro(ProbePosition, double);
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vtkSetMacro(ProbeCellId, vtkIdType);
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vtkGetMacro(ProbeCellId, vtkIdType);
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//@}
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/**
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* Set the trajectory that we are trying to probe tensors on
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*/
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virtual void SetTrajectory(vtkPolyData*);
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/**
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* Set the probe position to a reasonable location on the trajectory.
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*/
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void Initialize();
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/**
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* This method is invoked by the widget during user interaction.
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* Can we pick the tensor glyph at the current cursor pos
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*/
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virtual int SelectProbe(int pos[2]) = 0;
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/**
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* INTERNAL - Do not use
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* This method is invoked by the widget during user interaction.
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* Move probe based on the position and the motion vector.
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*/
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virtual int Move(double motionVector[2]);
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//@{
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/**
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* See vtkProp for details.
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*/
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void GetActors(vtkPropCollection*) override;
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void ReleaseGraphicsResources(vtkWindow*) override;
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//@}
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protected:
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vtkTensorProbeRepresentation();
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~vtkTensorProbeRepresentation() override;
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void FindClosestPointOnPolyline(
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double displayPos[2], double closestWorldPos[3], vtkIdType& cellId, int maxSpeed = 10);
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vtkActor* TrajectoryActor;
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vtkPolyDataMapper* TrajectoryMapper;
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vtkPolyData* Trajectory;
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double ProbePosition[3];
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vtkIdType ProbeCellId;
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private:
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vtkTensorProbeRepresentation(const vtkTensorProbeRepresentation&) = delete;
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void operator=(const vtkTensorProbeRepresentation&) = delete;
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};
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#endif
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