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/*=========================================================================
Program: Visualization Toolkit
Module: vtkStaticEdgeLocatorTemplate.txx
Copyright (c) Kitware, Inc.
All rights reserved.
See LICENSE file for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkStaticEdgeLocatorTemplate.h"
#include "vtkSMPTools.h"
#ifndef vtkStaticEdgeLocatorTemplate_txx
#define vtkStaticEdgeLocatorTemplate_txx
//----------------------------------------------------------------------------
// Gather coincident edges into contiguous runs. Use this for merging edges.
template <typename IDType, typename EdgeData>
const IDType* vtkStaticEdgeLocatorTemplate<IDType, EdgeData>::MergeEdges(
vtkIdType numEdges, MergeTupleType* mergeArray, vtkIdType& numUniqueEdges)
{
// Sort the edges. Note that the sort is first on V0, then V1. So both
// V0 and V1 are sorted in ascending order.
this->NumEdges = numEdges;
this->MergeArray = mergeArray;
vtkSMPTools::Sort(this->MergeArray, this->MergeArray + numEdges);
// Now build offsets, i.e., determine the number of unique edges and determine
// the offsets into each identical group of edges.
this->MergeOffsets.push_back(0);
IDType curOffset = 0;
for (IDType eId = 1; eId < numEdges; ++eId)
{
if (this->MergeArray[curOffset] != this->MergeArray[eId])
{
this->MergeOffsets.push_back(eId);
curOffset = eId;
}
}
// This makes traversal a little easier
numUniqueEdges = static_cast<vtkIdType>(this->MergeOffsets.size());
this->MergeOffsets.push_back(numEdges);
return this->MergeOffsets.data();
}
//----------------------------------------------------------------------------
// Build the locator from the edge array provided. The edgeArray is sorted,
// then offsets into the array provide rapid access to edges.
template <typename IDType, typename EdgeData>
vtkIdType vtkStaticEdgeLocatorTemplate<IDType, EdgeData>::BuildLocator(
vtkIdType numEdges, EdgeTupleType* edgeArray)
{
// Sort the edges. Note that the sort is first on V0, then V1. So both
// V0 and V1 are sorted in ascending order.
this->EdgeArray = edgeArray;
vtkSMPTools::Sort(this->EdgeArray, this->EdgeArray + numEdges);
// Remove duplicates. What's left is a list of unique edges, with their
// position in the edge array corresponding to their edge id.
EdgeTupleType* end = std::unique(this->EdgeArray, this->EdgeArray + numEdges);
this->NumEdges = end - this->EdgeArray;
// Create an offset array to accelerate finding edges (v0,v1). Basically
// this is a 1D binning based on v0, with a quick search is then made to
// find v1. Recall at this point the edges have been sorted so that given
// two edges (a,b) & (c,d) (with (a,b)id < (c,d,)id,
// then a<=c; and if a==c, then b<d.
this->MinV0 = this->EdgeArray[0].V0;
this->MaxV0 = this->EdgeArray[this->NumEdges - 1].V0;
this->V0Range = this->MaxV0 - this->MinV0 + 1;
this->NDivs = (this->V0Range / this->NumEdgesPerBin) + 1;
this->EdgeOffsets = new IDType[this->NDivs + 1]; // one extra simplifies math
IDType pos, curPos = 0;
IDType num, idx = 0;
this->EdgeOffsets[idx++] = curPos;
for (IDType eId = 0; eId < this->NumEdges; ++eId)
{
pos = this->HashBin(this->EdgeArray[eId].V0);
if (pos > curPos)
{
num = pos - curPos;
for (IDType i = 0; i < num; ++i)
{
this->EdgeOffsets[idx++] = eId;
}
curPos = pos;
}
}
while (idx <= this->NDivs)
{
this->EdgeOffsets[idx++] = this->NumEdges; // mark the end
}
return this->NumEdges;
}
#endif