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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSpherePuzzle.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSpherePuzzle
* @brief create a polygonal sphere centered at the origin
*
* vtkSpherePuzzle creates
*/
#ifndef vtkSpherePuzzle_h
#define vtkSpherePuzzle_h
#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#define VTK_MAX_SPHERE_RESOLUTION 1024
class vtkTransform;
class VTKFILTERSMODELING_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkSpherePuzzle, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkSpherePuzzle* New();
/**
* Reset the state of this puzzle back to its original state.
*/
void Reset();
/**
* Move the top/bottom half one segment either direction.
*/
void MoveHorizontal(int section, int percentage, int rightFlag);
/**
* Rotate vertical half of sphere along one of the longitude lines.
*/
void MoveVertical(int section, int percentage, int rightFlag);
/**
* SetPoint will be called as the mouse moves over the screen.
* The output will change to indicate the pending move.
* SetPoint returns zero if move is not activated by point.
* Otherwise it encodes the move into a unique integer so that
* the caller can determine if the move state has changed.
* This will answer the question, "Should I render."
*/
int SetPoint(double x, double y, double z);
/**
* Move actually implements the pending move. When percentage
* is 100, the pending move becomes inactive, and SetPoint
* will have to be called again to setup another move.
*/
void MovePoint(int percentage);
/**
* For drawing state as arrows.
*/
int* GetState() { return this->State; }
protected:
vtkSpherePuzzle();
~vtkSpherePuzzle() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
void MarkVertical(int section);
void MarkHorizontal(int section);
int State[32];
// Stuff for storing a partial move.
int PieceMask[32];
vtkTransform* Transform;
// Colors for faces.
unsigned char Colors[96];
// State for potential move.
int Active;
int VerticalFlag;
int RightFlag;
int Section;
private:
vtkSpherePuzzle(const vtkSpherePuzzle&) = delete;
void operator=(const vtkSpherePuzzle&) = delete;
};
#endif