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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSpanTreeLayoutStrategy.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
//-------------------------------------------------------------------------
// Copyright 2008 Sandia Corporation.
// Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
// the U.S. Government retains certain rights in this software.
//-------------------------------------------------------------------------
/**
* @class vtkSpanTreeLayoutStrategy
*
* vtkSpanTreeLayout is a strategy for drawing directed graphs that
* works by first extracting a spanning tree (more accurately, a
* spanning forest), and using this both to position graph vertices
* and to plan the placement of non-tree edges. The latter are drawn
* with the aid of edge points to produce a tidy drawing.
*
* The approach is best suited to "quasi-trees", graphs where the number
* of edges is of the same order as the number of nodes; it is less well
* suited to denser graphs. The boolean flag DepthFirstSpanningTree
* determines whether a depth-first or breadth-first strategy is used to
* construct the underlying forest, and the choice of strategy affects
* the output layout significantly. Informal experiments suggest that
* the breadth-first strategy is better for denser graphs.
*
* Different layouts could also be produced by plugging in alternative
* tree layout strategies. To work with the method of routing non-tree
* edges, any strategy should draw a tree so that levels are equally
* spaced along the z-axis, precluding for example the use of a radial
* or balloon layout.
*
* vtkSpanTreeLayout is based on an approach to 3D graph layout first
* developed as part of the "tulip" tool by Dr. David Auber at LaBRI,
* U.Bordeaux: see www.tulip-software.org
*
* This implementation departs from the original version in that:
* (a) it is reconstructed to use Titan/VTK data structures;
* (b) it uses a faster method for dealing with non-tree edges,
* requiring at most two edge points per edge
* (c) allows for plugging in different tree layout methods
* (d) allows selection of two different strategies for building
* the underlying layout tree, which can yield significantly
* different results depending on the data.
*
* @par Thanks:
* Thanks to David Duke from the University of Leeds for providing this
* implementation.
*/
#ifndef vtkSpanTreeLayoutStrategy_h
#define vtkSpanTreeLayoutStrategy_h
#include "vtkGraphLayoutStrategy.h"
#include "vtkInfovisLayoutModule.h" // For export macro
class VTKINFOVISLAYOUT_EXPORT vtkSpanTreeLayoutStrategy : public vtkGraphLayoutStrategy
{
public:
static vtkSpanTreeLayoutStrategy* New();
vtkTypeMacro(vtkSpanTreeLayoutStrategy, vtkGraphLayoutStrategy);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* If set, base the layout on a depth-first spanning tree,
* rather than the default breadth-first spanning tree.
* Switching between DFT and BFT may significantly change
* the layout, and choice must be made on a per-graph basis.
* Default value is off.
*/
vtkSetMacro(DepthFirstSpanningTree, bool);
vtkGetMacro(DepthFirstSpanningTree, bool);
vtkBooleanMacro(DepthFirstSpanningTree, bool);
//@}
/**
* Perform the layout.
*/
void Layout() override;
protected:
vtkSpanTreeLayoutStrategy();
~vtkSpanTreeLayoutStrategy() override;
vtkGraphLayoutStrategy* TreeLayout;
bool DepthFirstSpanningTree;
private:
vtkSpanTreeLayoutStrategy(const vtkSpanTreeLayoutStrategy&) = delete;
void operator=(const vtkSpanTreeLayoutStrategy&) = delete;
};
#endif